Nope, but someone has taken the offer now
Kirbylife
Recent community posts
Hello Digitarium,
I really liked the look of Peggy's Post, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
Hello Clockwork Acorn,
I really liked the look of Upupa, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
Hello Retrocrow,
I really liked the look of Ratshot, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
Hello Kunuto,
I really liked the look of Katharsis, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
Hello Lancelot,
I really liked the look of Sheru, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
Hello Lexip_games
I really liked the look of "them", and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
Hello Madmoa,
I really like the look of Dumbriel, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
Hello Tibo,
I really liked the look of Wild Cosmos, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
Hello Matthew,
I really liked the look of Redrawn, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
Hello 21games,
I really liked the look of ironwaste, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
Hello so--sirokuro,
I really like the look of dimension fighter, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience. I would like to conduct this on the IOS version. I have a playtest that I recently completed if you would like an idea of what to expect from me.
Please let me know if you are interested
- Max Kirby
Hello Rusty Lake,
I really like the look of The mr rabbit magic show, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience. I would like to conduct this on the IOS version. I have a playtest that I recently completed if you would like an idea of what to expect from me.
Please let me know if you are interested,
Hello Benfont Games,
I really like the look of Arcade Parkour Action, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience. I would like to conduct this on the IOS version.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
-Max Kirby
Hello WLGQ,
I really like the look of Racing Dash 2D, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience. I would like to conduct this on the IOS version.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
-Max Kirby
Hello Sam and Liisa,
I really like the look of Ruby Realms, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience. I would like to conduct this on the IOS version.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
-Max Kirby
Hello Smart Games Production,
I really like the look of Mr Lone Hero, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience. I would like to conduct this on the IOS version.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
-Max Kirby
Hello Artium-n
I really liked the look of Wall of Connections, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience. I would like to conduct this on the IOS version.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
Hello Tenpa-Studio
I really liked the look of Escape Puzzle Game:Make Up, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience. I would like to conduct this on the IOS version.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
Hello Leafless Games,
I really liked the look of Sharks Paradise, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience. I would like to conduct this on the IOS version.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
- Max Kirby
Hello Snoitan,
I really liked the look of Endless Nights and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience. I would like to conduct this on the IOS version.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
-Max Kirby
Hi Bugi Games,
I really liked the look of Same Room, Same Day, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience. I would specifically love to do this on the IOS version
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined.
Additionally, do you have any other games in development that might benefit from structured user testing? I’d love to help provide early feedback and insights that could shape the game’s direction.
Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
-Max Kirby
Hi Azazilli,
Tower & Hero looks like a charming and clever take on the Roguelite genre, I'm really intrigued by the multi-match mechanics and the layered strategy that seems to come with it. I’d love to offer a free playtest and provide structured feedback to help support your development.
If you'd like to see how I approach testing, you can take a look at my previous case stud]. Let me know if you're open to it, I'd be excited to dive into the tower and contribute however I can.
Best,
Max Kirby
Hi Nuno,
I came across Devil’s Purge and was really impressed by its concept, the fusion of AR mechanics, roguelike structure, and heavy metal aesthetic is incredibly unique. I’d love to offer a free playtest and provide detailed feedback to support your development process.
If you'd like to get a sense of how I approach testing, feel free to check out my previous case study. Let me know if you're interested, happy to jump in whenever it works for you.
Best regards,
Max Kirby
Hi Connor,
I recently checked out this game and really loved what you’re building, it has a great look and feel! I was wondering if you'd be interested in a small, no-cost playtest partnership with GameUserResearch.
We’d gather real gameplay data, feedback, and visuals (like footage, screenshots, and survey responses) to help refine the experience. The main focus would be on how intuitive the mechanics are, what players understand easily, and where improvements could be made to enhance clarity and flow.
We’d also take a look at engagement, difficulty balance, and overall UX to see if anything stands out for refinement.
If you’ve got any other games in development that could benefit from structured user testing, I’d love to help provide early feedback and insights to help guide the direction. I have an example of a playtest that I recently finished if you would like to see an example.
Let me know if that sounds useful—happy to chat more!
Best, Max Kirby
Hi OmniRafa,
I recently checked out this game and really loved what you’re building, it has a great look and feel! I was wondering if you'd be interested in a small, no-cost playtest partnership with GameUserResearch.
We’d gather real gameplay data, feedback, and visuals (like footage, screenshots, and survey responses) to help refine the experience. The main focus would be on how intuitive the mechanics are, what players understand easily, and where improvements could be made to enhance clarity and flow.
We’d also take a look at engagement, difficulty balance, and overall UX to see if anything stands out for refinement.
If you’ve got any other games in development that could benefit from structured user testing, I’d love to help provide early feedback and insights to help guide the direction. I have an example of a playtest that I recently finished if you would like to see an example.
Let me know if that sounds useful—happy to chat more!
Best, Max Kirby
Hi Affordable Care Games,
I recently checked out this game and really loved what you’re building, it has a great look and feel! I was wondering if you'd be interested in a small, no-cost playtest partnership with GameUserResearch.
We’d gather real gameplay data, feedback, and visuals (like footage, screenshots, and survey responses) to help refine the experience. The main focus would be on how intuitive the mechanics are, what players understand easily, and where improvements could be made to enhance clarity and flow.
We’d also take a look at engagement, difficulty balance, and overall UX to see if anything stands out for refinement.
If you’ve got any other games in development that could benefit from structured user testing, I’d love to help provide early feedback and insights to help guide the direction. I have an example of a playtest that I recently finished if you would like to see an example.
Let me know if that sounds useful—happy to chat more!
Best, Max Kirby
Hi Frank,
I recently checked out this game and really loved what you’re building, it has a great look and feel! I was wondering if you'd be interested in a small, no-cost playtest partnership with GameUserResearch.
We’d gather real gameplay data, feedback, and visuals (like footage, screenshots, and survey responses) to help refine the experience. The main focus would be on how intuitive the mechanics are, what players understand easily, and where improvements could be made to enhance clarity and flow.
We’d also take a look at engagement, difficulty balance, and overall UX to see if anything stands out for refinement.
If you’ve got any other games in development that could benefit from structured user testing, I’d love to help provide early feedback and insights to help guide the direction. I have an example of a playtest that I recently finished if you would like to see an example.
Let me know if that sounds useful—happy to chat more!
Best, Max Kirby
Hi GameFizz,
I recently checked out this game and really loved what you’re building, it has a great look and feel! I was wondering if you'd be interested in a small, no-cost playtest partnership with GameUserResearch.
We’d gather real gameplay data, feedback, and visuals (like footage, screenshots, and survey responses) to help refine the experience. The main focus would be on how intuitive the mechanics are, what players understand easily, and where improvements could be made to enhance clarity and flow.
We’d also take a look at engagement, difficulty balance, and overall UX to see if anything stands out for refinement.
If you’ve got any other games in development that could benefit from structured user testing, I’d love to help provide early feedback and insights to help guide the direction. I have an example of a playtest that I recently finished if you would like to see an example.
Let me know if that sounds useful—happy to chat more!
Best, Max Kirby
Hi Chimpanzee,
I recently checked out this game and really loved what you’re building, it has a great look and feel! I was wondering if you'd be interested in a small, no-cost playtest partnership with GameUserResearch.
We’d gather real gameplay data, feedback, and visuals (like footage, screenshots, and survey responses) to help refine the experience. The main focus would be on how intuitive the mechanics are, what players understand easily, and where improvements could be made to enhance clarity and flow.
We’d also take a look at engagement, difficulty balance, and overall UX to see if anything stands out for refinement.
If you’ve got any other games in development that could benefit from structured user testing, I’d love to help provide early feedback and insights to help guide the direction. I have an example of a playtest that I recently finished if you would like to see an example.
Let me know if that sounds useful—happy to chat more!
Best, Max Kirby
Hi san40511,
I recently checked out this game and really loved what you’re building, it has a great look and feel! I was wondering if you'd be interested in a small, no-cost playtest partnership with GameUserResearch.
We’d gather real gameplay data, feedback, and visuals (like footage, screenshots, and survey responses) to help refine the experience. The main focus would be on how intuitive the mechanics are, what players understand easily, and where improvements could be made to enhance clarity and flow.
We’d also take a look at engagement, difficulty balance, and overall UX to see if anything stands out for refinement.
If you’ve got any other games in development that could benefit from structured user testing, I’d love to help provide early feedback and insights to help guide the direction.
I have an example of a playtest that I recently finished if you would like to see an example.
Let me know if that sounds useful—happy to chat more!
Best,
Max Kirby
Hi Cozy Game Pals,
I really liked the look of Sea Loot and wanted to see if you’d be interested in a small 5-player playtest partnered with GameUserResearch. We’d gather gameplay data, feedback, and footage for free to help refine the experience.
Let me know where I can DM you for more details if you're interested!
-Max Kirby
Hi HalfByteStudios,
I’m interested in running a small playtest for Galaxy Under Attack in partnership with GameUserResearch. We’d collect real gameplay data, feedback, and recorded footage for free to help refine the experience.
Would this be useful to you? Let me know where I can DM you for more details!
Hi Makov,
I really liked the look of Drop Die Repeat and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. We’d gather real gameplay data, feedback, and footage for free to help refine the experience.
If this sounds useful, let me know where I can DM you for more details!
- Max Kirby