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KingstanII

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A member registered Sep 07, 2021 · View creator page →

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holy shit need

A post-apoc dieselpunk wargame thing which i've been working on for a while, hoping to use this jam as an excuse to push hard and finish it off!

Think  I've figured out a way to design around it anyway, but thank you!

If the game includes spreadsheets (default formatting, no cell color changes) as effectively extra-space tables, separate to the primary document, is that fine?

(1 edit)

Sorry, how do you put text in the ship's log? Do you just grab paper and do it yourself?

EDIT: Oh, I see the text box now

Ah thanks! Looks really fun!

Hey this is a bit of a weird question but how seriously ought I to take this? Like is it just a game or is it a serious spiritual thing? I'm really sorry that I even have to ask this, I'm just a bit confused. 

Surprisingly fun for a game with simple mechanics like this.

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Really solid game, the dash is maybe a touch fast on the ground and does very little in the air but is also fun to use on the stairs in the room with those.


EDIT: Just remembered, there's also a few too many health pickups.

Looks like you've done a better job at a similar concept than I did. Solid game. The Asset Pool concept is interesting, not something I would have thought of.