Thank you for trying it!
I will someday release it in playstore when I finished a story mode ^^
Thank you for the review :) !
I will try to keep Update the game and improve it, but I am already getting to the Limits of the program I Mare the game with.
Something like summoner spellsy and new sounds new Sounds are Always possible. 3v3 might be more difficult because of how I coded the game. I should have to rewrite a lot of the game.
A Profile ist also possible but I need to experiment with saving a bit ^^
Has a good start, but it is rather boring right now. (might be because I don't like turn bases games generally)
Also. there should be more objectives or smth like that or maybe being able to move around the island.
Pretty nice beginning!
But the sword animation is kind of strange, it feels like it never hits.
the controls are catastrophic, sorry. z and q for movements? You should stick with the wasd keys. That's what made me quit after 5 minutes already.
Did you make the graphics yourself? Looks nicely cartoonish ^^
Pretty nice game, I like the cartoonish graphics. ^^
Is it intended that you can glitch throw the roof of the wood house to get the key? + I couldnt do anything on the lighthouse after I got up. There is one switch on the op but it does not do anything when I click "e".
Also, I can't go on the moving platform. It will always either kick me off it or glitch me throw the platform, so that I fall throw it.
Oh and one advice at the end: maybe make the camera a bit higher. It feels like you are controlling a dog or so. Even the stairs are like half as big as the character ^^
I just updated the game with many balance changes, especially to the archers big arrow to make it less a spamming tool and more powerful in combat! I'ceat got more slows and dmg over time but less burst. Raven Ulti and mobility nerf since the strike could basically kill you with 40% hp. Arel is not so clunky any more (less animation-times) and got a much much better trap now. (faster catching time and completely stunning now). Foxy got the collision of her skills swapped. The stun bullet now stops on minions while the fast shoots go throw them.
I started to work on LoP again and aiming to fix my spaghetti coding finally xD
Working on some different projects learned me new things to implement in League of Pixels.
Since I coded many things kind of random and unnecessary large (because it is my first game I ever worked on), I actually never felt to go back to the game.
Riven is already re-coded and the others are following today/tomorrow. After that, sound effects for each character will be added and also some new mechanics! :)
Yes, I have very little time right now.
I also started a new game to work on, so I want to focus more on that one.
When I have more time I will continue working on league of pixels.
You could also try my 2nd game and tell me what you think ^^ (it's a 2 player fighting game)
In work: 4th Attack for every character, more mobility focused