Thanks for reporting!
Oh yes, gamepad support is super outdated already... Might need to look over it again soon!
Thank's, yes I know. All projectiles can pass certain terrain-passages because I changed a bit. I will revert that because I already encountered performance issues with that change (which got better after I removed it)
I didn't copy their code to player 2 yet.
Especially when I want to change something, I would need to change it in both codes. So I wait a bit before I make them playable for player 2, or I would need to make some steps multiple times.
But I will add them soon.
Maybe there will be a bit more structure this way than with direct comments under the game.
Post everything, from suggestions, bugs or general experiences in here by creating a new topic (if there isn't a similar one)
By the way, I just updated my game.
Adding: Cooldown Reduction and Attack Speed in the Shop
Bunninja model rework and your ultimate suggestion (even though it looks pretty garbage right now)
It is not yet downloadable though, only in the browser version. Tell me what you think!
Oh, I think somehow the splash damage applies twice.
Normally the blue should be a bit transparent, it looks purple because now two of them spawn and overlap, so the opacity gets higher.
Might need to look at the code there. (I am not at home right now, in about 1-2 weeks I'm back.)
thank's for the feedback.
I already thought about adding attack speed and cooldown reduction, let's see what I can make with the damage types.
The idea for Bunninja also sounds quite fitting, let's see what I can change. I actually planned a small visual update for Bunninja anyway. (More detailed model)
I know how long it takes to finish something, this game is in development since 2016 already ^^
(but with a few huge breaks in between)
Belle is also one of my favorites, but especially her head looks a bit odd and stiff (similar to Riven), need to change it a bit.
Strange, on which system and browser does the browser version not work?
I just uploaded the downloadable versions again (sorry for it being so late, totally forgot it), tell me what you think of the new update!
Yes, I meant that I can solve it by coding it so the minion will either jump/get destroyed.
Mouse directions for skills are in work, but it actually ended up to be quite complicated. Let's see.
I started my Game already before the announcement of Construct 3. Also, Construct 3 ist WAY more expensive Witz 90€ per year instead of 90€ one-time purchase like Construct 2.
As I am sure that I won't use Construct for that long anymore, it would not be worth it.
Hm, that First Bug sounds interesting, I'll need to test it myself.
The second one is known already, I guess I was too lazy to fix it since it is quite low impactfull. But easy fixable in less than 2 minutes.
Thank you for your support :)
Yes, it ja quite laggy because web Games have horrible Android support.
The only Problem is to make it work on Android, already implemented an Android version and I know how to make it work for Android. But I am struggling with performance problems right now.