I would like to offer a game design note for you. I played your game about 1 hour and will not try again even though the game certainly has considerable potential. Personally, I do not buy games that do not allow the player to Save Anywhere.
I encountered the Behemoth in the forest without warning of any kind. A "Save Sword" would have been an alert for most players. My party was at about 50% HP and quickly died in 2 turns. If you are not going to allow a Save Anywhere function, then you should at least provide the party with a single turn to heal fully when entering the Behemoth map.
I did like the merchant at the beginning of the forest because there is a lot of poisoning happening and lots of curing items are necessary.
Just my 2 cents.