Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kimo

2
Posts
1
Topics
1
Followers
1
Following
A member registered Feb 03, 2021

Recent community posts

I would like to offer a game design note for you. I played your game about 1 hour and will not try again even though the game certainly has considerable potential. Personally, I do not buy games that do not allow the player to Save Anywhere.

I encountered the Behemoth in the forest without warning of any kind. A "Save Sword" would have been an alert for most players. My party was at about 50% HP and quickly died in 2 turns. If you are not going to allow a Save Anywhere function, then you should at least provide the party with a single turn to heal fully when entering the Behemoth map.

I did like the merchant at the beginning of the forest because there is a lot of poisoning happening and lots of curing items are necessary.

Just my 2 cents.

https://cythera.itch.io/origin-hunt

Origin Hunt is still under development, but you should expect 15-20+ hours of great play time in its current version 2.1. At least, that’s where I am currently and I play slow and I am also hours from the game’s current completion point.

 This game has an excellent story line with well-developed world environment and realistic characters. The developer has an innate sense of humor based on what we encounter in real-life, so it does not appear contrived at all. The story line is also solid and will entertain as well as inform a player. If you don’t like to read, just press the “action” bar and keep skipping text boxes. But don’t say I didn’t warn you that you might be missing some great exchanges of humor that will most likely make you laugh out loud at times (unless you are sucking on a lemon).

 Monsters are visible with a slow respawning rate so you won’t encounter the same troops just by leaving and returning to a map screen. I find this a refreshing change from some other developers who seem to think that respawning invisible enemies will sell their game. To whom? You will be at the “correct” level if you pretty much attack everything you see as you explore. I found no real need to grind and I have a tendency to avoid encounters.

 The game has an embedded Archives section that expands as you find info playing the game and even perhaps visiting a nearby library. It’s a great way to have a reference so you don’t have to memorize the status categories and icons. Crafting armor and weapons is also explained and expanded upon as you play. And for history buffs, timelines and a solid written history is provided for reference. With this approach, you are never overwhelmed with info that you will never otherwise remember. You get game info as you want and need it.

There are commercial games out there that deliver much less for $20 and this game is still free. Don’t worry; I am sure the developer will allow you to pay for it when she thinks it is ready for public consumption. But the best thing I can say about this game is that I know I’ll be playing it again.