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Great game, great speedgame. You can feel all the love the creator has for speedrunning when playing this, high recommandation from me. I like it enough to consider running it, I hope a community will emerge around Ablaze Ascent in the near future.
La quatrième fin est la plus « tordue » en effet. Indice à la fin de ce message.
Merci ! J’ai utilisé le thème comme inspiration, je suis parti sur les arcades commerçantes et ai utilisé des codes communs du pacing de jeux d’arcade. Le plot du scénario est également inspiré par le thème. Ce n’est pas une interprétation au premier degrés, j’espère que ça passera quand même !
SPOILER ! Atteindre un budget qui rend la première fin incohérente peut aider à obtenir la quatrième :)
Ah ah bravo et merci :)
Les choix indiquent $x-$y, $x étant le prix à payer si tu passes l’écran et $y le prix payé si tu échoues. De plus, après chaque défi le prix payé est indiqué. J’ai pas eu le temps d’indiquer clairement comment ce système fonctionne en jeu, désolé pour cela.
J’adore le gameplay, l’idée est géniale et c’est le style de jeu que j’adore ! La DA est simple mais propre. Seul problème pour moi est les morts randoms, si c’est réglé un jour je me referais bien des parties ;)
Merci d’avoir joué ! Je suis content que mon jeu vous ait plu :) Le jeu est en effet un peu plus simple que prévu initialement, j’avais prévu des obstacles en mouvement et/ou en rotation, mais ai dû couper pour terminer à temps. Je l’ajouterai sûrement si je fais une version post-jam, merci pour le retour chaleureux !
Le gameplay est un peu handicapé par le délai conséquent avant chaque saut (le jumpsquat). Mais j’ai aimé le level design, et les idées sont très bien. Le monde est intéressant, et j’adore l’aspect visuel de ce jeu : vraiment magnifique. Bravo !
Hello! Thank you for playing; your gameplay and commentary is really meaningful to me.
Your analysis is really good! My intention was indeed to transmit the lonely, depressing feeling of emptiness you described. I wasn’t sure the result would work; this being fairly experimental. I’m very happy to hear it worked, and than you liked it!
Thank you again. For the in depth review, gameplay video and motivation note. I wish you a good continuation, IRL and for your content.
Very nice game! I encountered multiple glitches but I decided to ignore them on my rating.
I didn’t really like the dash feeling though, the fact that dashing on a wall on one axis (say right or down) doesn’t behave the same way than dashing on two axis (say right and down). Threw me off multiple times.
Great job, I enjoyed my time playing it. I will look for updates on this one.
Thank you for your complete review! I’m glad you took to build the game and play through it.
I had the same issues with the distribution, only getting it to work on Arch based distros. On Manjaro, your friend should be able to run the game by installing the
raylib package and running the binary.
Zig and Raylib are very interesting projects indeed, happy I made you discover something :)
I can’t make static builds of my game, especially not for Windows ─ I’m a GNU/Linux user. I’m so sorry about that, I made the game during the jam and submitted it for the gesture but I don’t know how to build binaries for Windows. Don’t worry about me it’s my fault and I assume it. Move on to games you can run. Next time I will take care of choosing a toolchain than I know works on Windows at least :) Thank you all for taking the time to leave a comment, it’s nice of you.
Hello, I really love the jam theme and started making a game. I’m a GNU/Linux user, and I don’t have the time to setup and rage on a Win10 VM. My question is: Is it allowed to submit a game to this game jam without Windows binaries? I can build for GNU/Linux, FreeBSD if I have time, and will include sources. A competent Windows dev should be hable to find out how to build it ─ I’m not.
Thanks in advance, I wish you have a nice day.
Ha glad to see than I was wrong! Maybe advertise it a bit more yes, I didn’t found this information. Your link seems to be private, I can’t access it (404 error), and can only find the builds on your Gitlab profile. Thanks for answering so quickly!
Hello! First of, good luck with this awesome project. I would love to see where it goes, we need a better sprite editor. I like the idea behind it, and follow your progress closely. Here is my suggestion: make this project free and open source software. Free and open source software (or libre software) is better than proprietary for a lot of reasons: transparency, ethic, accessibility, collaboration, etc. I can’t list them all, and as a GNU+Linux user I only use at least open source and preferably libre software. Aseprite is open source, and was even libre at some point! A better sprite editor free and open source would be awesome! A lot of game developpement tools are licensed under MIT License, you might want to take a look into it :) Please consider it, I would love to see this come true!
Damn I’m sorry, I didn’t know the controls would be such a big problem >_< I finished making an external configuration file for controls yesterday, it will fix most of these problems. Please wait until the jam judgement is over and we will publish the update, we can’t do it before then. Thank you!
Thank you for the report, I fixed the issue but I don’t know if I’m allowed to upload a new version of the game since the jam is over. I will wait for jam results before uploading anything. Here is how to fix the bug by yourself:
mkdir 'Disk Mayhem' unzip 'Disk Mayhem.love' -d 'Disk Mayhem' cd 'Disk Mayhem' nano conf.lua
t.audio.mic = false line (line 4), then save the changes (Ctrl+S) and exit
You can now run
love . in the
'Disk Mayhem' folder and the game should start properly. If you have any similar
conf.lua related error, repeat the process for the signaled line.
Hope it helps, have a nice day :)
Sorry to hear that, can you give us more informations such as keyboard layout, controller type, operating system etc.? Thanks :) Due to the fact than this is a jam game it won’t have keyboard/controller remapping, but we will fix what doesn’t work.
Haha funny in deed, when I saw the jam I immediatly wanted to make it multiplayer.
I never worked on networking before, so I’m interrested in the challenge :) I may try to do it in the near future, we’ll see!
I will check out your game too, I’m interrested to see your “Two Players Disk Room” ;)