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Caster Cat

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A member registered Feb 01, 2016 · View creator page →

Creator of

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Thank you so much! I'm glad you enjoyed it

Thank you for playing! I'm glad you enjoyed it!

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I found the issue! seems like the death zone at the bottom of the level isn't covering all the sides properly. 

I'll add an update later today addressing this. Thank you for letting me know!


If this happens again remember you can just respawn with E or Y on xbox controller. 

Thank you! I'm not sure I can participate though I'm currently finishing some touches on the next update for Speed Square 😅

I'm glad you noticed it! 

I removed it intentionally 😅

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Sadly the itch web version doesn't support Fullscreen yet. 😅 

The download version has though!

Congrats on finishing the game! And honestly, thanks for the feedback. It wasn't my intention to bully anyone, the messages are meant to take a cheeky jab at the player in the same energy as the try-hard games from the 2000s. I'm sorry if they make you feel uncomfortable. Would you mind answering a couple of follow-up questions?

  • Do you think a content warning would have helped?
  • Would it have stopped you from playing the game?
  • If there were a toggle to turn the death messages off would you use it?

Thanks again for taking the time to play Speed Squared and for commenting! Honest messages like these help me make the game better, and that's really important to me.

Good luck! you can do it! ✨

I don't have access to my code rn I'll let you know in a couple of hours

Awesome! I would love to play it when you publish it! I'm pretty new to making these kind of games tbh but heres a bit of what I've learned so far by playing other games.

  • Player inertia: I've noticed that most precision platformers have very low inertia when stopping/changing directions, depending on how slippery you want your game to be,  for speed I wanted that the player movement responds exactly to their inputs so they can make quick decisions and to promote precise landings.
  • Air control: I think this can be an interesting element to experiment with, how much you want the players to commit to a specific jump? 
  • Hold jump button: The longer the player presses the jump button the higher the jump, this is very important for the precise feeling.
  • Feedback and juice: Every action the player does need some sort of audio visual feedback! make sure your main mechanics are satisfying to execute because that's what the player will be doing most of the time.
  • Level mechanics: Try to extract the most play of each mechanics in the levels. In speed I tried to mostly introduce new mechanics on each stage and start mixing them on further stages. 
  • Watch the difficulty curve: this is something I'm not super happy with Speed, make sure the difficulty goes slowly up, let it peak and then drop it again, with this you can keep an engaging game rhythm. 
  • Coyote time: You already know this! 

This is some of the lessons I learned making Speed, I think these are engine agnostic too. I hope these are helpful, Good luck with your game!

After I'm done with squared! lol 

Nice 👍 It seems to be an issue with how itch displays the game /:

It was just a very fast line, not very engaging if you ask me.

Thank you for your commitment! I'm taking notes

thank you for the recommendation, I'll definitely check it out! 

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Currently we're having issues with the fullscreen on itch.io  :( 

You can also play Speed Squared on GX Games, and here the full screen mode should work on their website. 
https://gx.games/games/vb9rtu/speed-squared/

Let me know if it works for you!

But I'm not disapointed in you, you can do it!

Dude! I'm very happy you liked the game, It means a lot! thank you for your words, this is very encouraging. 🙏

World's hardest game and I wanna be the guy were strong references for me when I was a kid and I'm glad that you noticed that I tried to channel that here.

No, only squared speed lol

Hey there, I updated the game with a new background color for the first stage and the menu, let me know if that new contrast helps with the spikes visibility!

Thank you for noticing! I wanted the player to know that they can do that since the first stage with the positioning of certain coins, sounds like it worked(?)

huh didn't thought of that, maybe reducing the brightness of the background could help. Thanks for your feedback!

Ayyy Thanks! :D 

It's great to see ya'll having fun! see ya there! 

Finished the game in an impressively low amount of time? finished a stage with flying colors? collected all the coins?  brag about it! this is the place to do it! 

If you find any bugs please add them here and let me know! 

I love how such a simple game depicts the theme so perfectly I really liked it <3. Clive is a cheating bastard and he should be discualified for Crab Racing Season 2021. 

It works for audio inside unity out of the box but I know a member of our Discord server was able to make integrate Ableton with Apollo through Voicemeeter Banana. You can join here and ask them directly :) 

Hi there Forenza! Welcome to music visualization! 

Apollo is a tool plugin for Unity3D, you need it to start making visualizations, however, we got a free demo available for MAC and PC if you want to see what the plugin can do.  

https://kichex.itch.io/apollovisualizer

https://kichex.itch.io/boomtown

Updated the Linux build! it should work now :) 

Updated the Linux Build! check it out now!

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Actually we're currently updating all builds, I installed linux and made sure it works :D It'll be up in a couple of minutes.

Which Linux distro are you using?

Yes they are! we just uploaded a Linux version! Hope you like it :D

I'm glad you liked it!! Thanks for the review!! :D 

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¡La próxima semana vamos a tener una ronda de talleres en línea con varios miembros de la comunidad!.

Lunes 23 8:00 PM
- @QuietGecko hará un post mortem del audio de su entry para el Último Ludum Dare No Pants Wizard.

Martes 24 y Jueves 26 8:00 PM
- @0xAFBF nos contará sobre su experiencia con Unity y Godot.

Viernes 27 7:00 PM
- @kichex Yo les daré una conferencia sobre tips de supervivencia para game jams y después de eso anunciaremos el tema y daremos comienzo al game jam.

Los streams para cada taller se transmitirán en los canales de Twitch de cada uno de nosotros y estamos gestionando transmisión por Facebook desde Tan Grande Y Jugando. Les contaremos más detalles en cuanto se acerque la fecha, ¡sigan atentos!.

Tiene sentido, los jams de exploración de mecánicas me encantan pero usar un tema más narrativo/estético podría hacer el jam mas accessible para mas personas.

¡Hola gente!

Tenemos una lista de aproximadamente 1022 temas de la cual sacaremos uno el día del evento pero nos gustaría saber: 

¿Qué tipo de temas les gustaría ver?

  • ¿Algo relacionado con Colombia? 
  • ¿Mecánicas extrañas?
  •  ¿Temas narrativos?
  •  ¿Verbos?

Looking good! Do you have a list of features that you want to implement ?