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Khuzdul1

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A member registered 256 days ago

Recent community posts

Maybe it could be a thing that happens on April the First?

I didn't make it Ice because water and its forms feel very Earthy. I personally don't see how (or why) robots would bother finding water to use in battles. And because it's a Robot Planet. Metal is stylish.

I'm sorry to hear that the Hurricane got you! I'm glad that you're alright. Hope everything else goes your way ;)

(Edited 2 times)

Hello!

I have quite a few suggestions here, so read on if you have the time!

(Warning: Some of these I have taken from other people's ideas, and added my own twist to them)

Enemies:

DarkBot / InvisiBot: Robot that spawns with a random weapon. Is completely black except for pure white eyes. When you get a certain distance from it, your field of vision is shortened to only a few paces in front of you. The rest is pure black. The only thing visible through the dark fog is DarkBot's White eyes, light swords, arrows and fire weapons.

StatueBot / JetpackBot Mark 3: Looks like an all dark grey version of a mark3 SwordBot. Holds two swords at a time. Each sword can move interdependently to the other. Does not move when it is visible to the player's vision. When it is not visible on screen, it has a Jetpack and can boost at 50% faster than default Jetpack. Has unique sword motion, only available for this robot: a stabbing motion. Jetpacks behind you and will stab you through the chest or decapitate you without you knowing. Spawns in a random position. Freezes in whatever position it is in when player's robot sees it. Does not have a jetpack cool down.

LionBot: Robot shaped as a lion. Jumps twice as high as player. Uses front legs to claw at player and can bite at player. Can jump on player and knock them off Balance. Has teeth and claws made of light sword material. Can be a fire version as well.

HydraBot: A snake-like robot that when sliced in half, creates a clone of itself, unless the head is destroyed. Has Flame Breath. Has little flame spikes on it's back.

SpiderTron7000: Has 6 legs. Has 3, smaller eyes. Two grenade towers. Shoots 8 bombs at a time. Four from each tower, six normal bombs, two shrapnel bombs (explained below) fires bombs sets twice as fast as Spidertron6000. Can walk around. If any robot is stepped on by one of the legs, has the same effect as a light sword. Cannot jump. AI tells it not to walk on jump pad, spikes, saw blade, lava etc, etc.

SpiderTron7500 / Fire SpiderTron: Is the same as SpiderTron7000, except that it launches Fire Bombs (explained Below) at the same rate.

SpiderTron8000: Has 8 legs and 4, even smaller eyes which are half the size of SpiderTron6000. Three grenade towers. Two facing forward, under the main body, one facing upwards. Shoots 12 bombs at a time. Four from each tower, 6 normal bombs, 4 shrapnel bombs (explained below) 2 fire bombs (explained below). Launches bomb sets twice as fast as SpiderTron6000. Can walk around. If any robot is stepped on by one of the legs, has the same effect as a light sword, except for the front two, which have the fire sword effect. Cannot jump. AI tells it not to walk on jump pad, spikes, saw blade, lava etc, etc.

Mark 2 Raptors:  More fire from their mouth and a more powerful tail swipe. Maybe they could have some of the flame sword voxels instead of the normal ones for their Teeth, Spikes and Claws? These flame Voxels would act as a sword, too. (say if you swung at it with a sword, and you hit the flame spikes, say, your sword would clash off it like it were another sword) if you walked on top of these flame voxels, your feet would catch on fire.

Baby Raptors: Normal Raptors, except that they are 1/4 the size of normal Raptors. They are faster than the adult Raptors, but have a much smaller flame breath range. Their tail swipe should only be able to knock you down for a second, but due to their size, it could be the last mistake you do with that drone.

Brute Bot: A Robot which carries a level one Hammer (colour: Black) and a Large sword (look below). Each weapon can move independently. Shoots out a random Bomb (Normal, Shrapnel, Fire) every now and then. I think that this model here, done by Skylure, works with it nicely. (She has it labeled as Heavy Drone / Cannon Drone) Otherwise serves as JacobMikeR's Version

TurretBot: An immovable robot, with a thick base. Has a rotating head at the top, which blasts a constant stream of Shrapnel (like the ones from the current SpiderTron Bomb) at the player.  It's weak point is it's shooting head, which will explode (like SpiderTron or a Raptor) when hit.

Upgrades:

Heal: Upgrade branch from Clone. When dealt a killing blow, your body pixel will fall apart and then rejoin back together, making you the same as you were before you were hit. You will be unable to be damaged for 1 second after. Any enemy robot(s) near you will be disabled for half a second. Can only be used once per level. Can only be used 5 times.  Only works when level is active.

Possess: Upgrade branch from Heal. When you die and have no clones, allows you to take over the enemy robot closest to you. You cannot do this again if you die in the taken body. Once you get another clone, and die in the taken body, you may use this ability again. Can only be used 3 times per Human.

Mind Control: Upgrade branch from Possess. When R is pressed the closest enemy robot will turn teams and kill all other robots that are not itself and the player. The mind controlled robot will explode as soon as all other robots are dead (if it didn't already die). Can only be used once per level.

PetBot: Branch upgrade from Mind Control. Allows you to get a small robot dog that follows the player around and attacks the closest enemy. Takes off max of 5 pixels. Can jump the same height as the player. Robots target Petbot only if it attacks them. Every clone after the this upgrade is selected has one PetBot. Cannot have more than one Petbot at the same time, unless you died but your Petbot did not.

Baby Raptors: Can be gotten as a companion. Is a branch off of PetBot.

Raptor Mount:  Upgrade Branch from Baby Raptors, and costs two Upgrade Points. Controls as normal. WASD to move, left to use weapon. F to use flame breath, and right click for tail swipe. If you are somehow dis-mounted from your Raptor, you could use something like middle-mouse click button to hop back on, if it is still alive.  The Raptor would also have a fully maxed energy bar, which is separate from yours.

Grenade Launcher: Is a gun, shaped like the Spidertron's grenade tower. Rests over the robot's dominant shoulder. Level 1 throws normal bombs, level 2 launches shrapnel bombs (which insta-kill you if caught in blast radius) and level 3 throws Fire Bombs (when the fire bomb explodes, a smaller version of the Spidertron explosion animation will show, and will set any robot caught in the blast on fire). To active the Grenade Launcher by pressing 4. Z and X keys to swap through bomb types. only have a limited amount of Bombs, and more can be gotten from UpgradeBot in exchange for an Upgrade Point.

Larger Sword: an Upgrade for a lager sword. I love the model by Skylure, on this page here (First sword when scrolling down) this sword would be slower than the normal one.

Ground Pound: A Hammer Upgrade. When the hammer hits the ground (or another surface) an array of semi-transparent yellow voxels (like the armour plates) will force themselves up in a temporary wall, which repels all robots, arrows, bombs, fire, etc, etc.  in the direction the player is facing. These voxels fly upwards, spinning, and will fall back down vanishing as they hit the ground. The Voxels only exist for about 1.5 seconds.

Controls:

Duck: Press Q to duck. When using WASD and Q will do a shoulder roll in that direction. SPACE and Q makes the player do a flip in mid air. WASD+SPACE and Q makes player do a leaping dive in the WASD direction, and roll upon landing.

Traps:

Molten Metal: Like lava. Robots can walk through it, but at half the normal pace. Adds random pixels onto the robot, majorly reducing sensitivity. If in metal for too long the robot will no longer be able to move. Has a dark red or grey colour. The Molten Metal voxels added to the robots will slowly rust off. The voxels would be effected by gravity, and fall to the round and make a pile of random voxels

Molten Metal Thrower: Like the Fire trap, but it throws molten metal. Cannot face upwards. Adds random pixels onto the robot, majorly reducing sensitivity. If in metal for too long the robot will no longer be able to move. The Molten Metal voxels added to the robots will slowly rust off. The voxels would be effected by gravity, and fall to the round and make a pile of random voxels.

Other:

More details for humans are shown on the board. Like their gender, Left/Right Handed, where they lived. (left handedness is a 5% chance)

Humans have a 5% chance of their Robot being left handed. (in direct correlation to their info board stats)

SpiderTron4000 models in garbage storage.

Explosions have a small (10%) chance of setting the player on fire if caught in the blast and, will knock over any bots within the blast radius

 If a Bot walks into the trail of flame from a jetpack boot, there should be a chance of the bot catching on fire.

If two Hammers collide mid-swing, then some of the normal voxels with be broken off of each Hammer.

I think this would be a good model for the Brute Bots that were recently suggested.

I Love everything that has been posted here!

Raptor Insanity, Level 2 is perfectly set up for cheesing.all you need is to jump and move left or right, and Bobs your uncle, you only need to kill one raptor and 3 hammerbots.

So, first of all, the Fraptors (Flame Raptors) are AWESOME, but with their insane power and intimidation, they are far too easy to kill. Like seriously, I have a harder time killing mark 1 Jetpack bots. A buff up for them would be awesome.

Mark 2 Fraptors:  More fire from their mouth and a more powerful tail swipe. maybe they could have some of the flame sword voxels instead of the normal ones for their Teeth, Spikes and Claws? these flame Voxels would act as a sword, too. (say if you swung at it with a sword, and you hit the flame spikes, say, your sword would clash off it like it were another sword) if you walked on top of these flame voxels, your feet would catch on fire.

Explosions: you know these explosions that occur when a Fraptor, or when one of the eyes of a spidertron are destroyed? yeah, those things. why have them, if they don't knock you over? I think it would be cool if it gave the Power kick as well.

Fraptor Mount:  available from Upgradebot, and costs two Upgrade points. controls as normal. WASD to move, left to use weapon. F to use flame breath, and right click for tail swipe. if you are somehow dis-mounted from your Fraptor, you could use something like middle-mouse click button to hop back on.  the Fraptor would also have a fully maxed energy bar, which is separate from yours.

Baby Fraptors: Normal Fraptors, except that they are 1/4 the size of normal Fraptors. They are faster than the adult Fraptors, but have a much smaller flame breath range. they're tail swipe should only be able to knock you down for a second, but due to their size, it could be the last mistake you do with that drone.

Hammers and Armour: we know that Armour is coming, (from the streams about it). But I think Hammer should slowly break whenever they smash an armour plate off. Something like this: First Plate: no Damage. Second Plate: Part of hammer's normal voxels have gone. Third plate: more of hammer's normal voxels have gone. this would carry on until all the normal voxels had gone, leaving only the handle and Light voxels. your hammer would then vanish, and you would have to re-buy it from upgrade bot.

Jetpacks: if a Bot walks into the trail of flame from a jetpack boots, there should be a chance of the bot catching on fire.


That is all, thank you for reading.

:P

no, logical, because it would be cliche if they all survived. it just makes sense if (at least one) of them dies, because, no one can live forever.

yes, it would feel more logical to me if one of the already saved robots died during this process. But I think that this would be better for a later chapter, like number 5 or something.

Custom Controls: in the settings menu, have the ability to change the controls to the players preference. E.g: Arrow keys instead of WASD

Robo Parts and the Elevator: in my opinion, if a part of a robot falls on the elevator, and when it is activated by the player, the robot body parts should deteriorate or disintegrate instead of just vanishing when they reach the bottom.

When you have all the Upgrades in Endless: so, Some people are pretty pro at Endless, Right? I know of a person that got to level 100 on Twitch mode with over 200 active viewers. So, I think that there should be some sort of prize for getting to so high into the game E.g. at level 50 you have the option to get a small buff like 85% faster jetpack or if you killed a certain Robot using a certain weapon above a certain level you can get a 6th clone or something like that, because there is currently no reward for getting to the higher levels in endless.

Thank you for reading.

HI!

I just had an idea for a new Bot of some type! (warning: I am reffering to the design I made; don't judge me on it, it's my first attempt at making one) (Imagine that the light blue voxels are the Light Voxels) (here's the link to some images: https://twitter.com/Khuzdul11/status/845431903675039744 )

so this Bot has the Light sword Voxels on it, and uses them in defense and attack. instead of toes and fingers, it has the Light Voxels. has kick ability. so when it kicks, it causes some damage. can use it's claws/ fingers to attack, kind of like a cat? and the light voxels on its arms could be used as a blocking / deflect feature? (possible) other Mark versions could be flame voxels instead of the light ones, and a duck / dodge / roll ability? so with the dodge ability, it could duck / roll under a melee attack at it and then spring back up for an attack while the cooldown is active?

Thanks for reading!

:P

right what i was going for :)

Upgrades:

Heal: when dealt a killing blow, your body pixel will fall apart and then rejoin back together, making you the same as you were before you were hit. You will be unable to be damaged for 1 second after. Any enemy robot(s) near you will be disabled for half a second. can only be used once per levels

Possess: upgrade branch from Heal. When you die and have no clones, allows you to take over the enemy robot closest to you. you cannot do this again if you die in the taken body. once you get another clone, and die in the taken body, you may use this ability again.

Mind Control: when R is pressed the closest enemy robot will turn teams and kill all other robots that are not itself and the player. the mind controlled robot will explode as soon as all other robots are dead (if it didn't already die). can only be used once per level.

PetBot: Branch upgrade from Mind Control. allows you to get a small robot dog that follows the player around and attacks the closest enemy. takes off max of 5 pixels. can jump the same height as the player. robots target Petbot only if it attacks them. every clone after the this upgrade is selected has one PetBot. cannot have more than one Petbot at the same time, unless you died but your Petbot did not.

Daggers: activate Daggers at robots when 4 is pressed. click the left trigger to throw a dagger. like a bow, but with no recharge, and a limited amount of Daggers per level. fire Daggers are available.

Grenade Launcher: is a gun, shaped like the Spidertron's grenade tower. rests over right shoulder. level 1 throws knockback bombs, level 2 launches shrapnel bombs (which insta-kill you if caught in blast radius) and level 3 throws Fire Bombs (when the fire bomb explodes, a smaller version of the Spidertron explosion animation will show, and will set any robot caught in the blast on fire). level four launches acid bombs acid bombs have twice blast radius fires bombs. have same properties as acid thrower, seen below. have green lights, not red on the bomb). Active Grenade Launcher by pressing 5. Z and X keys to swap through bomb types.

Fire Staff: a staff that when pressed with left click fires a fireball. in direction that player is facing. explores as a minute version of the Spidertron's one. gives slight knockback and sets any robot caught in the blast on fire. when left click is held, it will charge the staff. while charging, the player will hold the staff above it's head. when fully charged (two energy bars) the player will smash the staff onto the ground, resulting in a Spidertron explosion wave. any bot caught in the blast is dealt major knockback and set on fire.

Flame Kick: upgrade branch from Kick, sets robot on fire whenever you kick one.

Enemies:

DarkBot / InvisiBot: robot that spawns with a random weapon. is completely black except for pure white eyes. when you get a certain distance from it, your field of vision is shortened to only a few paces infront of you. the rest is pure black. the only thing visible through the dark fog is DarkBot's White eyes, light swords, arrows and Fire (and fire weapons).

StatueBot: looks like an all dark grey version of a mark3 SwordBot. hold two swords at a time. each sword can move interdependently to the other. does not move when it is visible to the player's vision. when it is not visible on screen, it has a jetpack and can boost at 75% faster than default Jetpack. has Fire Sword. has unique sword motion, only available for this robot: a stabbing motion. jetpacks behind you and will stab you through the chest or decapitate you without you knowing. spawns in a random position. freezes in whatever position it is in when player's robot sees it. does not have a jetpack cool down.

LionBot: robot shaped as a lion. jumps twice as high as player. uses front legs to claw at player and can bite at player. Can jump on player and knock them off Balance. has teeth and claws made of light sword material. can be a fire version as well.

HydraBot: a snake-like robot that when sliced in half, creates a clone of itself, unless the head is destroyed. has Flame Breath. has little flame spikes on it's back.

SpiderTron7000: has 6 legs. has 3, smaller eyes. two grenade towers. shoots 8 bombs at a time. four from each tower, six knockback bombs, two shrapnel bombs (insta-kill you if caught in blast radius) fires bombs sets twice as fast as Spidertron6000. can walk around. if any robot is stepped on by one of the legs, has the same effect as a light sword. cannot jump. AI tells it not to walk on jump pad, spikes, saw blade, lava etc, etc.

SpiderTron Fire Thousand: has 6 legs. has 3, smaller eyes. two grenade towers. shoots 8 bombs at a time. four from each tower, all of them being fire bombs (when the fire bomb explodes, a smaller version of the Spidertron explosion animation will show, and will set any robot caught in the blast on fire). fires bombs sets twice as fast as Spidertron6000. can walk around. if any robot is stepped on by one of the legs, has the same effect as a fire sword. cannot jump. AI tells it not to walk on jump pad, spikes, saw blade, lava etc, etc.

SpiderTron8000: has 6 legs. has 4, even smaller eyes (half the size of spidertron7000). three grenade towers. two facing forward, under the main body, one facing upwards. shoots 12 bombs at a time. four from each tower, five knockback bombs, four shrapnel bombs (insta-kill you if caught in blast radius) two fire bombs and one acid bomb (acid bombs have twice blast radius fires bombs. have same properties as acid thrower, seen below. have green lights, not red on the bomb) launches bomb sets twice as fast as Spidertron6000. can walk around. if any robot is stepped on by one of the legs, has the same effect as a light sword, except for the front two, which have the fire sword effect. cannot jump. AI tells it not to walk on jump pad, spikes, saw blade, lava etc, etc.

All Fire Robots: take no damage from lava, and can walk through it normally. fire spreads at half the normal spread rate when they are burning, but with the same amount of burn time.

Controls:

Duck: press Q to duck. When using WASD and Q will do a shoulder roll in that direction. SPACE and Q makes the player do a flip in mid air. WASD+SPACE and Q makes player do a leaping dive in the WASD direction, and roll upon landing.

Traps:

Molten Metal: like lava. robots can walk through it, but at half the normal pace. adds random pixels onto the robot, majorly reducing sensitivity. if in metal for too long the robot will no longer be able to move.

Molten Metal Thrower: Like the Fire trap, but it throws molten metal. cannot face upwards. adds random pixels onto the robot, majorly reducing sensitivity. if in metal for too long the robot will no longer be able to move.

Acid Thrower: like the fire trap, but throws green acid. any acid pixels that fall onto a robot will cut through like nothing is there. same if a bot walks over, or falls onto and acid pixels.

Other:

Fall damage is taken when player drops from a certain height with one active leg.

SpiderTron4000 models in garbage storage.

it takes two arms to hold the Hammer, like with the bow.

Spidertron explosion has a small (10%) chance of setting the player on fire if caught in the blast.


Thanks for Reading! :P :D

Thanks Doborog Games! And yes, that could be cool, just turn a random robot on their own team. :D Thanks Again!

Just some Ideas I have for the Game. Please enjoy.

Upgrades:

Heal: when dealt a killing blow, your body pixel will fall apart and then rejoin back together, making you the same as you were before you were hit. You will be unable to be damaged for 1 second after. Any enemy robot(s) near you will be disabled for half a second.

Possess: upgrade branch from Heal. When you die and have no clones, allows you to take over the enemy robot closest to you. you cannot do this again if you die in the taken body. once you get another clone, and die in the taken body, you may use this ability again.

Wings: an upgrade branching off from the Jetpack. allows you to go upwards when boosting with the jetpack. when wings are broken, your flight ability will be disabled, and you will need to purchase it again. when flying and your wings are broken, you will fall, no matter what.

Armour: this allows you to take less damage from hits. Has two levels, first does 25% protection, second does 50% protection. Does no protection from the hammer.

All Enemy robots can have these upgrades as well.

Enemy Robots:

Hammer Robots: Can not die from 1 hammer hit, it will take two hits to kill a Hammer Robot.

Emperor: if you shoot the Emperor, he will get angry and come down to fight you, no matter what. He has all upgrades and is hard to kill. cannot be one-shot-killed by the hammer, it only takes down a small part of his body. Emperor's body cannot be Possessed, nor can he possess your player.

(and a Bunch of new Robots with different Upgrade Combos)

Obstacles:

Spikes: Randomly poke out of the floor, in any location, and kills any robot (except Emperor and Hammer Bots) instantly.

Thanks for reading, And I hope you enjoyed, and thought about my suggestions.

Thanks again!