Recent community posts
thank you so much!! I hadn't thought about the placement of the dialogue box, I'll update that on my next game!
The attack was very wonky, you can even hit facing away! That part was rushed to release on time. Lots of room to improve, haha!
Hi, thanks for the feedback! Art is not my strongest area, but there's room to improve! As for the scrolling, can you use WASD/E? That might resolve that problem. I'm not at my computer right now but I'll check it out later.
Thank you for the feedback! I struggled a lot getting the precision of the blaster right. I think the finished product was close, but it could have been better. The floating bubbles was another challenge I just could not get right in the time limit. All things to consider for my next jam. Thank you for playing!
Thanks for the feedback! I intentionally made it hard because I wanted people to get to the monster scene before they lost interest. I did have sound in, but I took it out at the last minute. I didn't realize that was a judging criteria, but I'll remember that for my next jam. Thank you for playing!
Thanks for the feedback! This was the first time I watched someone play a game I made (Who wasn't related to me) it was so surreal!
I did have the bubbles staggered in an earlier version, but I couldn't get the formula right to cycle through the 6 bubbles around it. That's just the lazy explanation, I could have spent more time to get it right.
I also had a film projector sound effect but while test playing I felt it got really annoying really fast so I took it out at the last minute.
Thank you for your suggestions! I will definitely take them into consideration on future projects. I'm glad you liked it!