Thanks! Uh, oh, what part are you stuck at? If it's the last part with 8 platforms the trick is to unlock opposite corners. (Spoiler alert.)
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Hi, thanks for the feedback! Art is not my strongest area, but there's room to improve! As for the scrolling, can you use WASD/E? That might resolve that problem. I'm not at my computer right now but I'll check it out later.
Thank you for the feedback! I struggled a lot getting the precision of the blaster right. I think the finished product was close, but it could have been better. The floating bubbles was another challenge I just could not get right in the time limit. All things to consider for my next jam. Thank you for playing!
Thanks for the feedback! I intentionally made it hard because I wanted people to get to the monster scene before they lost interest. I did have sound in, but I took it out at the last minute. I didn't realize that was a judging criteria, but I'll remember that for my next jam. Thank you for playing!
Thanks for the feedback! This was the first time I watched someone play a game I made (Who wasn't related to me) it was so surreal!
I did have the bubbles staggered in an earlier version, but I couldn't get the formula right to cycle through the 6 bubbles around it. That's just the lazy explanation, I could have spent more time to get it right.
I also had a film projector sound effect but while test playing I felt it got really annoying really fast so I took it out at the last minute.
Thank you for your suggestions! I will definitely take them into consideration on future projects. I'm glad you liked it!