I tend to like things called “Bong”. Great concept!
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I hope you guys are staying safe in the craziness of the world right now. I wanted to show off some of the cool stuff I am doing with my game and hopefully get it in front of more people’s eyes.
For those who don’t know, Fantasy Story is a platform action game I am calling a “Wonder Boy-esque”. It isn’t a metroidvania, but there is still progression and splitting paths. If you like Wonder Boy, You will love it :D
So, here is what I have been doing with it.
In the artwork department, I have been working with some artists that are super talented. I am lucky to have found them. We are doing spritework for the enemies and some of the steam page stuff. We are also working on some different art for the store pages.
I am blown away at how good it looks! Wonder Boy would be proud :D
In the gameplay department, a lot of what I am wokring on is UI and progression related. I have added a few different weapons that the player can purchase from NPC’s throughout the adventure. These do more damage, or allow you to attack from a safer distance. I did a weapon select screen for this and added the npc’s to the world.
In addition, I added a bow that you unlock after a certain part ion the game. The arrows make a satisfying THOK and stick in the wall for the duration of your stay in an area!
In response to some player feedback, I added the ability to pan the camera up and down when standing still so you can see to make that next jump. This makes visibility so much better and the game is a hell of a lot fairer!
- Level building
- UI refinements
- Steam presence
- Remove more placeholder art
- More community engagement :D
Check the game out here: Fantasy Story
Thanks guys :D
I have been working on this game for a little bit and I finally have enough together for a demo!
The game is a Wonder Boy style platformer with a high fantasy setting. Some of the events of the story are based on dnd sessions I've been a part of. It kinda has a PC engine vibe. I am really proud of the way it controls, and it's starting to look just as good. It'd mean a lot if you guys checked it out and got the word out there. I'll keep updating it here until release.
Thanks a lot :D
I am working on a platformer in the vein of Wonder Boy, with a high fantasy setting. The game is pretty far along in development, and it now needs to look as good as it plays! The game is almost feature complete as of writing.
I need someone to develop some enemy Sprite Sheets, FX, UI, and some Character Portraits. I have a budget for the project, and I am open to some form of revenue share as well. An extensive planning page will be shared with you to get you familiarized with the project.
Hopefully we can work together! :D
I'm totally open to gameplay suggestions, and like I said I will probably do a post jam update.
I'll tell you what, source code is on the game page. You find a fix for your crashing and I will implement it immediately. :)
No amount of playtesting can fix a closed source engine bug. :)
As stated in previous comments, this is not an action game. The attack served the purpose that I wanted it to. A jam game is not meant to be a solid, polished, retail game. It is meant to convey and idea or a concept and that is what I did. I did what I did in design to convey an atmosphere and experience. If you do not like it, you are entitled to your opinion. A difference in opinion is all this boils down to.
Again, thanks for your feedback and for playing it. I may do a post jam update.
Thank you for playing!
The one thing can be either the fact that you are the only living thing in the castle, or more importantly it referrs to the core mechanic of interaction. That is really the only thing you do.
"Plays Terrible" is a bit of a vague statement, but I am open to criticism. This was a 2 day effort by just me so the game isn't going to control like castlevania or something.
As for the crash, I had that happen once to me as well. I used a preview unity build, so I honestly think that is the issue. There are no crashes in editor. :)
Again, thanks for playing.
I think you somewhat missed the point of the experience.
The point is to regain these abilities. This isn't an action game. Given more time, I could add some combat, but that really muddies what I was trying to convey. Thanks for playing, and I appreciate your input!
Thanks for that! Yes, the jump could be tweaked some.
As for the length, you often have to cut some things to polish what is there in a jam. Considering this was a one person effort, I think there is a decent amount for the level of polish that is there. I even added a couple of Easter eggs here and there ;)
I am currently working on a 1_bit platforming game and I have been working a lot with ui and text lately. That led me to design this font for my game.
I got a lot of good feed back, and I decided to throw it up here for others to use! It would be good of a lot of different styles of games and I feel like it could help some people out.
If you guys like it, leave me a comment in the discussion board. I'd love to see it in your projects.
Cyclevania was made for Ludum Dare 41 with the Theme: Combine 2 Incompatible Genres.
Jump on your bike and find your way out of the castle!
Combining the gameplay mechanics of racing titles like ExciteBike with the branching paths of games like Castlevania or Metroid, Cyclevania offers a truly unique experience!
- Branching Paths
- Keyboard Controls
- Fast-Paced, Action Packed Gameplay!