There should be a button in the center that says "Click to go on a joyride!". The controls screen was one of the last things we made, so I'm not surprised it's such a mess, haha!
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I liked it enough, and I think there's room for potential here, but as it stands it's a little too monotonous - it's quite easy to simply push, slash, push, slash your way forward, and there's no incentive to try anything else. I do hope you develop the game further, though!
A neat little puzzle game - I enjoyed it! I'll admit I'm not quite sure what the oil was for, it seemed that only the blocks surrounding me would be lit on fire, regardless of whether there was oil near them or not, but I like the idea of the cube trying to stamp out the flames you created. :)
I liked it a lot! I really enjoy games with some element of light/dark management :) It was really hard though, at least for me. I did something similar in my submission, actually - looks like we were on the same wavelength haha!
Although I don't think it quite fits the theme of mechanics serving dual purposes (though the chair certainly symbolizes a lot, I don't think that's really a mechanic), I have to say that I LOVED this. I got a Stanley Parable sort of feel somehow, and it felt really creepy but enticing, like a horror game. I am sooo glad you didn't include any kind of jump scare, I hate those haha - nice concept, well done! :)
Almost, but not quite - what you included was all the assets and other materials that Unity uses to help you put together your game, but not the final, finished data itself. Unity performs some weird magic to turn the scripts and other things you use into a compact form to go with your game; it's that folder you need to include. In the location where you built the final game, there should be another folder with the game executable called SoundBlockPlay_Data. That's the folder you need to include, not the Assets/Library/other folders from the Unity project. :)