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A member registered Dec 30, 2018 · View creator page →

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I did! And thank you, so much. 

Oh my gosh! Thank you so much for playing, and for making the video! I really enjoyed the sound effects you added in, and hope you had a good time. 

I'm glad you enjoyed it :D I thought very hard about where to cut each path of Bulby's route off for this. 

This game is adorable, incredibly polished, and the dialogue and voice acting is superb. I love every character. I love Ader's adorable goofy self the most. What a joy. What a wonderful boy. I want to sit and have a conversation about farm tools with him. 

Thank you for sharing that, I'm really glad I was able to make something that helped a bit and hope you feel better soon!

Thanks so much! I'm glad you liked it. 

I'm so glad to hear you liked it!

A beautiful game. Excellent presentation. Superb soundtrack. Made me think a lot about about my place in the world and the place of humanity in the stars beyond that. Strongly recommend.

Lionkiller is one of the most thought-provoking games I have ever played. It is a game that accepts your choices while making it clear you must live with them. It's a game which spoke to my heart and made me feel seen and heard. It's a game which made me think about my own personal history. It's a game which made me think about England's history, which is an unpleasant but important thing to do when it comes to the country of my birth. 

Lionkiller is a very beautiful game. I left it more curious and mindful than when I started it. I can't recommend it enough. Some people might think this is a niche experience and turn away from it accordingly, but I can assure you that it's not. Play this game. It's really just super cool. 

This is a really cute and interesting game prototype. The fact this is in Twine blew me away, and I'm very excited to see how it develops in the future :) 

Thank you for that feedback! I'll mess with it a bit, because that's def. an accessibility concern I hadn't thought about. 

This was very good. The prose was enchanting, and I really enjoyed the way different rationalizations could effect identical choices. The characters were compelling, and I'll be thinking about this one for a while. 

Thank you! This was my first time playing with that effect, and I wanted to use it to adjust the rhythm of the story and demonstrate the internal conflict of the player character. 

Thank you very much! It came from a very personal place for me, and I'm glad you enjoyed it.