Thank you! I'll remember to add quit button to my next game :D
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It's a nice relaxing game :) Menu effect looks really cool, music is good and some views are amazing. That being said there are few issues, mainly that textures are blurry, vine behind you is taking so much space you can't see what's happening(I'm glad it's not following the player all the time, otherwise I wouldn't see all those pretty locations) and the UI colours, well... white on black background would look better :P
It takes a lot of effort to make a game like this work perfectly so I wouldn't try it during a game jam myself but I get the atmosphere you were aiming for and that's already really good. Great lighting, atmosphere, even those puddles add to it. Good job :)
Okay played the game again - still wasn't able to finish. I think it was the last level but after repeating it over 20 times I got a bit frustrated :D The game at it's core is incredibly fun, it was so much joy to run around, jump as that little ball, cool stuff. But there's also a lot of little annoyances which could be very easily fixed - lack of checkpoints, jump noise(making just 3 different instead of 1 + random chance of not making any noise at all would make it way better), very basic level design(I imagine that's because lack of time but maybe instead of extending the same level you could just make some kind of "open world" level with start middle point and few paths in different directions having to collect disc at the end of each path - that would be less repetitive and the game would feel more complete).
It's really a neat idea with some more polish it would probably jump straight into my top 1 of this game jam(maybe that's just my love for platforming games... : ). Cool game! :D
Oh damn, that's quite similar to what I made :D Plays really well, good fun. Sometimes the delay is annoying(like enemies being destroyed a second or two after you hit them without any indication why) and attacking with that blue guy is just bad :D The rest of it is awesome, great game!
I'm not exactly sure how stars are assigned because I made 2 absolutely perfect squares and then 3 awful triangles and got 3 stars for both :D Fun game, would be better with random shapes, different each time :)
Good idea but it's really confusing what actually happens in the game. I feel like I'm randomly losing even when I'm in the correct area + screen sometimes just turns black. I think I'd enjoy the game a lot if not those issues, it got me quite excited when I realised how it's meant to be played :D
Great game, I love all the details and little things you added like camera shake or the way camera moves when you start. I was stuck for a while with that lock thing, would have to stop there if not help from the video you made :D That's a minor thing though, really impressive entry! :)
That was fun, I almost finished the game! Got surrounded by enemies when fighting that final(I think?) big guy. Really nicely made and polished game. It took me some time to realise what shift attack does and that transformed guys are on my side but apart from that it's great. Good job! :)
Sadly the game is too slow :/ It looks like you've put a lot of work into that. It is a shame that such little thing as walking speed completely ruins it - it just gets boring when you have to walk and walk for ages and nothing happens :( Music is really good, sounds and visuals are nice so I like that but I can't say anything about gameplay because I didn't get into that.
Can't really play the game since it's not for Windows but I had the same problem with vertex colour materials, must be some bug in Unreal not including that in packaged project. I gave up on vertex painting after few hours and just used regular textures instead :D
Really cool game. Loved it until the point when you have to jump with boosters off platforms going up and down. It's not that fun to play platformers requiring nearly pixel perfect jumps and timing. But I really liked it until that point. Good job!
Controls stop working after restarting so I had to turn the game off after each loss. Concept is okay but could be more fun if would require actually pressing buttons when close to the wall. Would be a great rhythm game that way, especially with that catchy tune :)
Very interesting idea but way to hard. Managed to get past level 0 but I'd say it was pure luck. Graphics and sound are good, moving around is fun, dashing feels great. Overall it's quite an amazing game!
Great idea with combos keeping you alive! I had fun playing it, wish it was longer than 3 levels! You could add more sounds and with jumping you could try changing velocity in nonlinear way so it would feel better. Thanks to this jam I found useful article on that topic which you may like as well: https://chicounity3d.wordpress.com/2014/05/23/how-to-lerp-like-a-pro/
Loved it! Game feels great, it's awesome to retry each time seeing you're getting better at it. Huge role plays very good level design. First seconds are made in way that ensures player understands how to play and then placement of enemies which expects you to use a bit different strategy for each of them. Great game!
Game definitely is a bit rough around the edges but it's fun to jump around. Couldn't see dual purpose in that as I had to give up on second level. After like 100 tries I decided it's impossible to jump on that high shelf. Yet still retrying it was fun, I really enjoyed how character moves around!