Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

KalasZX

2
Posts
3
Following
A member registered Mar 05, 2020

Recent community posts

Kazuma getting nervous about something poking him that shouldn't be poking him is funny because it is both unexpected and not my problem. That is also where the line is. With the power of porn logic Sylvia is 100% biological foid when the fucking begins.

There is a place for the kind of degenerate content to which you are alluding, and that place is not in a wholesome heterosexual wish fulfillment game.

Love the game! Looks like I played 0.1.5 awhile ago before jumping back in with 0.2.1.

The characters actually look right! That's something you almost never see when rendering anime characters in 3D. The writing feels authentic with just the right amount of porn logic thrown in. Random encounters are fast and do not overstay their welcome (...until you get to The Labyrinth). 

On the R18 side of things there is sameness to all of the girls' breasts and nipples, like they're all the same model resized. Tiddy sameness seems to be common in indie games for some reason. Team NINJA has better jiggle physics too. Plz steal OMG mode from DOA5 LR. :) 

I do have 3 QoL suggestions for future updates:

-Expand the box for selecting adventurers when working at the guild. It's fine as is before the guild upgrades, but scrolling up and down looking for good/perfect fits feels unnecessarily tedious when there are 8 jobs to fill. No scrolling with the mouse wheel only piles on. There is more than enough unused space on the screen to expand the box enough to eliminate the need to scroll.

-Have an option to reverse the display in battle (so Kazuma's stats are at the bottom of the vertical stack to match him being on the bottom of the screen). Years later it still feels counterintuitive to me.

-Reduce the MP for the Darkness doppelganger to something resembling Darkness' MP. Even at level 20 this is a very long and tedious random encounter that takes at least 5 times as long as the boss fight. After a few rounds of combat the doppelganger has thrown out so many nerfs and buffs that I lose most of my turns, and even when I get an attack in it does zero damage before being countered by more debuffs anyway. I'm guessing that slowly waiting for poison to damage her and praying to get a zero damage critical leading to an all-out attack that actually does some damage was not a conscious design choice. The (seemingly) infinite MP makes it feel more like a tanky boss fight than a random encounter.