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K-Crow Studios

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A member registered Sep 17, 2018 · View creator page →

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I Shall keep that in mind and when I can I will add more stuff to the game as i have intended to keep going with the game as i feel it as a lot of potential.

You would not be signing anything once you upload your game. Itch.io is a friendly and supportive community and is good place it upload to not only gather a fan base but also get feedback from other developers such as myself or general fans without being abused. I had look at the page and screenshots show a lot of the game and how it looks and will play. You done really well with including what the game is  what will be included and it was a nice touch that  you added how to made the game.

hello Weektester i notice while playing that i could jump while still in midair i dont know if that was intentional and i also found some what difficult on the third screen to figure out what was safe to stand on without getting hurt. Other than that I love the art style it works rather well the game. Good job for just 5 days.

Yes that's sounds much better and more enjoyable and forgiving for the player. I would done something similar in my game but being a platformer that takes you back to the beginning of the stated level their no real need because they also rather short.

First with the non responsive jumping i mean by  when i jump and land i cant jump again for second or 2 now that would not be so bad if the enemies weren't a tad faster then you or if you weren't cornered as it when i got cornered i would be mashing the jump button hoping the key press would resister in time.


for the type of game you looking at developing if you fell a bit faster after a jump it would be easier for you to then jump again to say jump on enemies or get away from them. because at the moment i find it difficult when i miss jump and their enemy almost under me that i hit and die on.

in terms of health  the heart system is good but adding a health then losing a heart would be better suited for this type of game. The other way you could do is just by decreasing the speed of the enemies slightly or adjusting the jump mechanic slightly

Hello I'm just in the middle of playing your demo and the one thing i do notice is that the jumping feels to floaty and i don't know if you have so if hold down the button you jump higher. I would also like to see like 3 health system if possible i don't know that what you after but i feel like you die to quickly to the enemies . And sometimes the jump is not as responsive as i would like it to be. I will keep updated as i play though

1.3 is now out most of the changes mention have been implemented in some form or another

very interesting reminds me of of the old school rpg games

i think i have found my dream game lol if my computer could run it i would try it out but i can see what i can do  side note you should put one achievement in called "pat all dogs" c:

this great insight and a lot what you mentioning is good because the first cubeland got no feedback what so ever so i didn't  know what i was doing wrong or right. it seems i have a lot to learn about the particle and geometry systems. Thank You.

CubeLand 2 Alpha 1.2 is now out

CubeLand 2 community · Created a new topic Feedback

Hello Everyone i am a solo developer and i have previously released CubeLand . CubeLand 2 will build off the first game with a added high score system moving platforms  and bigger jumps. CubeLand 2 is currently in alpha and all feedback is welcome.

https://k-crow-studios.itch.io/cubeland-2

Hello everyone having already released cube land with minimal feedback I thought it would be best to get feedback as i develop Cube Land 2 it is currently in alpha 1.1 all criticism and feedback is welcome .

I loved the song i also like that your sweetheart is writing to it is such calming experience