Oh, and one more suggestion - I think it would be useful to have the names of inventory items pop up when the player mouses over them. Maybe, if clicked on, the player character could even examine the item and say something about it? More for flavor or potential puzzle hints than anything significant. Just an idea!
Recent community posts
Got to the end of the demo and I'm loving it this far!
I'd just like to say that I think the mechanics are really unique, and I think it adds a lot to the game - in particular, switching between the different "modes" with the number keys. It's very interesting and I'd love to see how it gets used in further updates and areas of the game! [EDIT] I totally didn't know the Soundtrack was already available for purchase. I'm definitely buying it right away!
I think if I had any area of complaint, it would be that maybe there are a few too many dead-end paths, or too much empty space? Of course, you could be waiting to fill up these spaces with secrets and such, but for now it's just a little tedious to someone like me, who likes to thoroughly explore the world. The best example I can think of is in the snowy dream forest where the VHS tape is found, there are one or two "looping" paths that don't really lead to anything significant - they just go around some trees and back to the main area. It's not a significant issue, but I thought it would be worth mentioning.
Overall I had a great experience with this demo, and I'm stoked to see more! I'll definitely be recommending it to my friends