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just a guy on itch.io

15
Posts
A member registered Jul 16, 2022

Recent community posts

(1 edit)

There was mystery with the bonewurm area. That mystery quickly diminishes once you realize they aren't really a threat, but still

Beat it under 45 seconds lol

Yeah why call it a roguelike if you keep all your upgrades lol 

(1 edit)

No, you need to go to the deepest level. It's at 360 meters down. Only once you've learned enough about the creature there, can you win.

Yea that's probably a bug

Please do. What secret character?

Oops I'm an idiot

(1 edit)

It's the boss's final attack. He was attempting to take over your mind. Not a bug, and not really a secret, don't worry, nothing's broken

But saws aren't affected by ponder

The feels feel good

How is this possible?! His mind has completely overpowered mainframe!

It's a .zip file. Have you dealt with a .zip file before?

So you pressed z while playing, and it did nothing?

(23 edits)

I have decided to try and document every upgrade in a notebook, it's actually kinda fun, lol. Noticed that you really fleshed out each move, and they each play differently, so props to you guys, but it's a little difficult to tell when you have at over 5+ moves doing things at once. I might sound like a killjoy, but I really think this might be more fun if you limited the amount of moves you can have, (maybe 6?) and maybe be more generous with rerolls. Along with that, create a way to delete moves. I believe you could have a more fun and controlled build with moves that compliment each other that way.

But I can't document passives, so I still really wanna know what the passives do. Also I've noticed that my range expands and shrinks back down for seemingly no reason while I'm fighting, is that part of a combo meter or something?

Also, I now realize I am playing this way more than most people and prob taking it way more seriously lol

(14 edits)

This demo is awesome, adding a third dimension, a range mechanic, as well as moves and abilities that can be upgraded more than three times, even if the upgrades are usually less radical than SITTSM, they have a lot of synergies. It's overall more fun, and you were mostly right about a melting cpu.

I've had a peeve ever since the release of SITTSM. I really wish I could see what abilities, especially passive ones, and upgrades do exactly. The create-your-own-business mostly fixed the description problem a lot, (except for Saitama's passive description, wtf does that do, if anything) but now in this demo, it's difficult to remember exactly what's changing when you upgrade, and I don't think you can tell when taking an upgrade will max a move out. 

I get that it's a demo, so maybe in the future there could be a table, journal, or something in the character or pause menu that shows what abilities, moves, and upgrades for those moves you've found so far, with descriptions, would help greatly. And for passive abilities, maybe u could hover over the box when you choose a character to give a description of what it does. I mean, what do "Free Lunch," "After Party," "Dead Eyed Stare" etc do? I have no idea, even though it's probably most of what separates it from the other characters