The initial brainstorming leads me to linking museums with themes of colonization and suffering, and energetic with physical kinetic energy, which translates to weird physics shenanigans. In this framework, the museum is an anomalous location, hosting the conceptual ideas of both suffering and joy. Here, your character will be a visitor who got randomly temporarily scooped up by the museum – a regular occurrence - and in the process of looking for an exit, the player can observe various artworks and their relevant dialogue. The museum's anomalous properties will be a challenge, as they materialize the artworks in a particular way.
JujuBee
2
Posts
1
Topics
1
Followers
A member registered Sep 26, 2021 · View creator page →

