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A member registered Sep 14, 2017 · View creator page →

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Recent community posts

wow this game is awesome! I streamed it on my Twitch channel, jtn191. only suggestions I might make are to make brick walls a little easier to break, clearer indication on upgrade screen that you should buy those perks.  Getting stuck on displays is also kind of frustrating. I previously had a few ideas for a black friday game. Let me know if you'd like help--I specialize in audio stuff

hey thanks for the feedback. I was worried about implementing music because it isn't officially supported in Bitsy. You have to either do audio manually or use a handy tool (I need to thank that creator) to do it. I researched it before and found that Chrome doesn't always allow auto-playing audio, whether it works or not could be browser dependent. Please let me know how it works for you

I need to figure out how to better use the dialogue system. Mostly had issues with the snowman automatically repeating himself. I don't think Bitsy is really designed for longer dialogue. Afaik stock Bitsy only allows 3 colors but I think there might be "mod"-like tools to add to that.

But thanks for the kind words and for taking the time to play it & comment; a lot of it was improvised, learned on the fly, inspired by generosity I've received

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yeah I didn't really like the theme so much

Thanks for playing and the feedback!

thank you!

aha the music section of this works in Firefox, if anyone else is trying this

Bitsy Game Maker community » Help · Created a new topic audio

Hey, I can't seem to get audio working in my test games...

I tried this advice

on some other usermade games, audio does/doesn't work. 

For example



I think it might be due to Chrome not allowing autoplay? any help/ideas?

great story telling! so slick and well presented!

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really liking it! I checked it out because I'm starting with Python and Pygame, and programming in general. A bit of constructive criticism (from an audio guy): the footstep sounds are really low and rumbly.  It looks like you combined the low, rumbly "ambience" file with your  "grass" footsteps. you could try using a different sample or put a high pass filter on it and your ambient sounds (100 Hz or greater). 

I found that you can exploit the controls and hold both left and right to wall jump

Also turn up or replace the music! It sounds like environment noise. Nice job, hope to learn a lot from your project

Cool idea, is there a win state? I couldn't get past anything other than fast beeps

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thanks! Means a lot. Hope to expand on it just for players like you. 

very cool title screen. I can't seem to get the objective at all though...

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Thanks for playing! I revised it just for you!


yes, I would've liked to have collectibles and a few other ideas. stay tuned...

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hey, thanks! I'll try making it a bit slower; It'd be fun to make something more developed from it...

probably a bunch of unused assets

tried it on the other work computer and it apparently doesn't work on 32-bit machines

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same for me. I'm trying it out at work on a laptop and neither the track pad or "nub" mouse are working for turning. When I pause, my cursor is visible and moving. Looks very cool though, dev. Looking forward to trying it out