thanks Sapphire! We'll check out your game during play tests on Tues!
Recent community posts
I'm a musician & sound designer looking for a solid team of programmer & 3D artists.
Who I am: part of the team that won the N64 Homebrew jam with Telocation Gemini.
Hear my work here or try it on an emulator near you
cool game! thanks for submitting and being part of the first pizza jam! sharing some difficulties I had playing it: sometimes I wasn't always able to pick up pizza slices in a box and couldn't figure out how to deliver it to a house. I'm assuming the grey triangle shapes are upgrades?
Hey! I streamed your game:
I really like your AI work, I'm a fan of MGS games and this felt similar. What I would really like as a multiplayer asymmetric game that combines the hide/seek mechanics that you already have. great job!
really liked your game!! art style, level design and puzzles were amazing. Got stuck on the most difficult sniper level. I streamed my first impressions at
I use a hdmi capture card for my webcam. That's why it's not picking up. Streamed my first impressions here, really liked the music and art style
streamed your game here, really liked it! only thing I'd suggest changing is making the cursor smaller and spikes more dangerous (hit boxes)
We just released a game called Telocation Gemini and one of our dev members offered to translate it to Italian, Scottish, Gaelic, and Scots--but the current Metadata section doesn't support Scots. We can release the translations ourselves, just wanted to put in another vote for adding Scots.
wow this game is awesome! I streamed it on my Twitch channel, jtn191. only suggestions I might make are to make brick walls a little easier to break, clearer indication on upgrade screen that you should buy those perks. Getting stuck on displays is also kind of frustrating. I previously had a few ideas for a black friday game. Let me know if you'd like help--I specialize in audio stuff
hey thanks for the feedback. I was worried about implementing music because it isn't officially supported in Bitsy. You have to either do audio manually or use a handy tool (I need to thank that creator) to do it. I researched it before and found that Chrome doesn't always allow auto-playing audio, whether it works or not could be browser dependent. Please let me know how it works for you
I need to figure out how to better use the dialogue system. Mostly had issues with the snowman automatically repeating himself. I don't think Bitsy is really designed for longer dialogue. Afaik stock Bitsy only allows 3 colors but I think there might be "mod"-like tools to add to that.
But thanks for the kind words and for taking the time to play it & comment; a lot of it was improvised, learned on the fly, inspired by generosity I've received
Hey, I can't seem to get audio working in my test games...
I tried this advice https://itch.io/t/147202/adding-a-soundmusic-assets-to-a-bitsy-game
on some other usermade games, audio does/doesn't work.
I think it might be due to Chrome not allowing autoplay? any help/ideas?
really liking it! I checked it out because I'm starting with Python and Pygame, and programming in general. A bit of constructive criticism (from an audio guy): the footstep sounds are really low and rumbly. It looks like you combined the low, rumbly "ambience" file with your "grass" footsteps. you could try using a different sample or put a high pass filter on it and your ambient sounds (100 Hz or greater).
I found that you can exploit the controls and hold both left and right to wall jump
Also turn up or replace the music! It sounds like environment noise. Nice job, hope to learn a lot from your project