Thank you! I don't know what I'm doing when it comes to music, and I didn't have time to bring in someone else so it's really nice to get that feedback
Jacob Potterfield
Creator of
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It's a shame about the motion sickness, maybe because of the type/speed of movement? I'll have to do some research into that. I'm working on an update that streamlines some aspects of gameplay, fixes bugs etc but I don't think you broke anything, it's just a pretty weird game :) Thanks for checking it out!
I'm excited to announce the release of
my newest game Interdimensional Hiking for windows.
Game Page: https://jpotterf.itch.io/interdimensional-hiking
It's a relaxed and mildly terrifying experience meant to simulate the feeling of visiting alien places that don't conform to our understanding of space and time.
When confronted with the unknowable you must scan. Scanning gives you credits you can spend on abilities and allows you to progress to new worlds.
- Levels are semi-randomized as are the creatures you encounter
- There are some light narrative elements but it's primarily an atmospheric experience
- It's mostly content-complete though I may add a “Final World” to wrap things up story-wise and fix bugs etc...
Hmm, never got that before but it sounds like its a problem with your Direct X, mabey try updating to the latest version: https://support.microsoft.com/en-us/help/179113/how-to-install-the-latest-versio...
I don't want to color your perceptions too much so I'll just say is that the trappings of style and systems are a broad, cumbersome analogy for anxiety, or at least that was the initial spark for the game. The inevitability of it all is the point.
That being said, I do plan on adjusting things a bit. As you pointed out in your video, the player needs more time to explore and acclimate to the systems (as chaotic as they may be) before being hammered repeatedly by “the point”.
Anyhow, I truly appreciate the thoughtful analysis, really helps me get better at making these things, I'm glad you got something out of it.