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A member registered Jan 23, 2018

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Hey guys, recent purchaser. Concept is simple, but it works really well. With so many VR games running at lower resolution for performance reasons, it's nice to be reminded with programs like these just what kind of visual clarity Quest can do. I'm very early in testing this out, but I had a couple suggestions--though one I think you're already on top of.

Lower resolution images don't look as great--pretty expected. But trying the same images doubled in size and bilinearly filtered, the image looks a lot less shimmery. I noticed "Antialiasing and mipmaps to reduce jagged artifacts on edges when zoomed out" as one of your upcoming plans, which I think is getting to the same result.

The other thing I'd like to see, especially if you're going to have a photo viewer mode, is support for stereoscopic images. The most common formats just have two images side by side, sometimes with both images squished to half width. Anyway, I think these images would look pretty nice with the display/zooming/controls you've got here.

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Larger Split and overlapped. Followed by 3D Vision full-screen L/R shot and overlapped.

I was trying out the built-in Stereo option, but it always caused a crash. The built-in Split option worked (though without proper hardware I just had to leave it small and manually combine images with my eyes), and also using NVIDIA 3D Vision with the program generated a stereo image. HOWEVER, both the left and right image still seemed to be the same. I tried using the 3D Vision keys to increase depth, but all it did was increase the depth of the entire image, with the left and right images staying the same.

I went back to Split since it was easier to get a screenshot, and indeed could confirm left and right views matched by overlapping them in an image program.

Checking the manual I don't see anything that seems relevant, am I missing something? The closest might be the "Eye distance" option, though that's specifically for Trinus.