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Joshua McLean

A member registered Nov 19, 2016 · View creator page →

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Hey, I got a bit stuck in your game. Not sure if I missed how to progress, or if that's all you managed to get in.

Here's the video:

Please let me know if there's more so I can revisit and rate appropriately! Thanks.

Hey, thanks for your submission. Would you be able to provide actual answers for the questions? They're required to qualify for the jam. Thanks.

Thanks for playing! Glad you enjoyed it. Didn't have any cookies because I had cupcakes instead. XD

Hey! Thanks for playing. Yeah, when you reach Nowhere you can create your own room.

Definitely needs a lot of refinement in combat, for sure. Good suggestion on introducing the creation aspect faster. I'll have to keep that in mind for future updates, maybe give each player their own little tutorial sandbox.

Yup, I made the music. That's what I do. :)

Hey, thanks for playing! Glad you had fun.

I'm taking the game into active development, and you can check it out on my stream if you like. :)

Hey! If you choose the Create path, you can add enemies to the dungeon. The Destroy path doesn't do anything but loop in this current version.

As I said on the game page, it's a small portion of what I had planned, more of a tech demo than a full game. I probably should have included a readme with that info or some text at the beginning but I ran out of time.

Thanks for playing. :)

Hey thanks for playing! Glad you enjoyed it. Did you... break through the wall there? o_O

Definitely going to keep working on this one. :)

Awesome! I put it on my watch list. Looking forward to the next version. :)

Cool graphics and concept. Love the day transition. Would be great on mobile.

Not sure when it ends after getting profit from the plants. Feels like it should loop, have upgrades, etc. It's a start, but it kind of just... ends.

Right-clicking was a bit iffy - not sure if this was the game or the browser acting up. If there's a delay to when you can move again, it should be more visually obvious.

Neat graphics, and a unique take on the harvest theme.  Deserves some rad chiptunes!

Took a long time to spawn the enemy, and I had to hold the fire button to shoot which made me think at first I was pressing the wrong button. Not sure what to do other than shoot at the corn. >_>

Interesting concept. Super difficult with the carrots getting in the way. Would have been nice to have some sounds and music. Definitely a good use of the theme. :)

Kind of a Block Breaker but in reverse. Cool idea. Love the pixels and chiptunes, quality presentation! Got super easy when there was only one stalk left in the corner but those darn birds did get it eventually. XD

Arcadey Harvest Moon with a touch of Bomberman! Super interesting concept. Would be nice if there were a way to tell beforehand whether a square has a bomb so the player could react accordingly.

Also, there's a clear prevailing strategy of grabbing every tile one space apart, since the bombs can't reach those. Could use a bit of tweaking. But I l enjoyed it. :)

Took me a few tries to realize I had to wait for the plants to grow before picking them. Maybe show an animation of the growing plant before the game starts to clarify this?

Audio would have been nice. But I enjoyed the whack-a-mole style gameplay. The gauge at the end was a nice way to show score, although it would have been better to see it during the game.

There were a lot of buttons here I had to experiment to find. Would have been nice to have arrow keys as an alternative for movement.

Music is neat, and I liked the title art and character portrait. Wasn't sure how to use the gun in my inventory so couldn't kill the boss. >_>

Music was deafeningly loud at startup, not sure if that was a problem on my end or yours, but it fixed quickly. >_>

Day/night transition was super smooth and nice. Love the music and sound design. The interface took a few clicks to figure out, but not too bad. I think icons on the bars in the upper left would help clarify which is which, more than simple color, although the color choices make sense.

A neat 2D survival game. :)

I was gonna say those are some strong eggs, but they go smush at the bottom. What magical material are those gem-like things that they don't crack eggs? :P

All kidding aside, this would be great on mobile. Casual fun. Music levels are a bit iffy - game over music is super loud. But otherwise cool stuff.

Very intuitive! Didn't take long to get started. Maybe the pumpkins on each side could be different shades to make it obvious you can't take your opponent's? That was the only thing that tripped me up.

Really nice graphics. Would be great multiplayer. :)

Interesting concept! A few bugs here and there like overlapping audio, and I'm not sure what the left arrow does at the beginning because the audio is hard to understand. Did you hypercompress it? Sounds very low bitrate.

Anywho, would be nice to see a version with text to accompany the audio in the future. :D

Hey, thanks for playing! Thought I had fixed the frozen aliens bug but I guess not. Were you playing the Windows build?

Also, there's a speech at the beginning that should explain most things. Did you listen all the way through?

Thanks again. :)

Whoops! The text was supposed to be tied to the palette, but I guess it isn't working in all cases. Didn't notice because the colors are so similar. >_>

Thanks for playing!

Bit out of luck with pico-8, because the GB resolution (160x144) would actually scale to 128x115.2.

Although if you ask me, a four-color pico game is still in the spirit of the jam, even at 128x128. Because who needs to follow rules? XD

Hello jammers! I'm a composer looking to get involved in this jam.

I am open to working with jammers for custom music, but my time is limited, so please get in touch as soon as possible. You can send me a message through or an email to

If you want some quick chiptunes, check out my royalty free music which you can include in your project for free. They're also licensed for commercial use, so if you go on to sell your game, you can keep the music!

Thanks, and happy jamming. :)

Took me a while to figure out the core mechanic, and once I did, couldn't figure out how to progress. Ended up locking myself on the first floor in the end.

Sorry if I missed something obvious. I really do love the mechanic idea. :)

This game looks really amazing and I loved the meta twist. Would have liked more to do. And also, inverted mouse. ;P

The dragon looks amazing, and the rest of the art is solid. "Guess the right combination" isn't my cup of tea, but it's cool how many unique responses the game provides. :)

This was very well-crafted and super difficult. Would have liked more warning instead of the game just ending.

Really enjoyed the graphics and music. Although simple, the animations (especially the main square character) bring it all to life. Good work. :)

This had me scratching my head for quite a while. Short and sweet, but unlikely that I would have figured it out without help. A solid presentation and unique puzzle make this a worthwhile experience.

This would be an amazing way to teach JavaScript. Things like Scratch or PencilCode are absolute nonsense. This game is the sort of thing we need to see in education.

That said, it's very free-form and massively scoped. Would probably do better with additional limitations early on, then slowly introduce the user with more power as they go.

Also, audio would have been neat. Playing with that would have been awesome. But I'm an audio guy, so maybe I'm biased. :P

Loved the panels mechanic here, and the bit with the first upgrade. Not what I was expected at all. XD

Thought this was going to be a breeze to get through, but I got stuck on the fourth level. An interesting setup with the double-wide resolution. Would be a good match for the DS. :)

The metaness of being inside a Unity project was shocking and amazing.

I'm probably not the target audience for this because I haven't the patience to listen to people give me orders (let alone do what they say) but I see what you were going for. The writing is excellent, even if the VO delivery is iffy in places.

Would love to see what you do with a larger project. Well, as long as you allow me to invert the mouse y-axis. :)

An interesting experience, especially after reading through the postmortem. Definitely appreciate that you kept trucking on through the ups and downs. An excellent microcosm of game development, as any successful jam should be. :)

A fun little game that's super relatable to a lot of weekend workers who still manage to pull off game jams. Hopefully inspirational to those who say they don't have the time. :)

This game is absolutely gorgeous, especially the opening comic. However, it seems to have run well out of scope.

I didn't like using the on-screen controller instead of keyboard/gamepad input. Got the feeling that it was meant to be part of the puzzling, but it was frustrating to work with in real time.

However, the idea is amazing and I would love to see a more polished, complete version. :)

I don't know if I reached the end or missed something on the idea of Iteration, but this was pretty minimal. Looked like a lot of things were planned but scrapped. Fair enough in a game jam, although it would have been nice to see more.

I wasn't keen on clicking buttons above/below objects instead of clicking the objects themselves.

On a positive note, the art and atmosphere was really cool. Loved the visual effects and the computer implementation. :)

The food puns are hilarious, and the implementation of the console is absolutely solid. Would love to see you making more games in this style. I'm a huge fan of Hacker Evolution, which this game reminds me of.

Would have liked more freedom to explore and discover things at my own pace rather than having to listen to the voice. A button to replay clips would be nice, because I got stuck at one point.

Overall, a solid and very meta entry. :)