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Joshua McLean

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A member registered Nov 19, 2016 · View creator page →

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Sure

As mentioned on Discord, yes this is fine. It fits all the requirements: single color per character, solid color backgrounds, clearly basic text fonts, with rotations and scaling.

It would be very difficult to do particles in the spirit of the jam, so generally they’re best avoided.

If you insist on doing particles, yes, they’re a visual element so they must be text.

No, this is clearly against the limitation. You may only have a text controlled game if the graphics are text as defined on the jam page.

There are no limitations on resolution. Take a look at the previous text only jam for examples.

Form or join teams for the jam here. You may also post in the #team-up channel on the 8 Bits to Infinity Discord server.

Please include the following information at minimum:

  • What skills you’re looking for (if looking for team members)
  • What skills you can provide
  • Tools you’re familiar with (especially game engines / frameworks)
  • Some way to contact you (or subscribe to your post so you’re notified of responses)
(1 edit)

What tools/engines can/should I use?

Use anything you like! We recommend a proper game engine to save time - something like Unity, Godot, Defold, Unreal, etc.

Not sure what to use? Ask on Discord or post in this community. We have many experienced members familiar with various tools.

I’m awful at music/art. How could I ever make a game?

Our jams allow external assets credited appropriately. We insist you credit everything, even Creative Commons Zero or Public Domain. If you use external assets without credit, your game will be removed from the jam.

Find free assets on Open Game Art. Joshua also has free, royalty-free music packs.

I don’t know how to program. Can I still make games?

Absolutely! Many systems require minimal programming. The best way to learn is to get your feet wet, and a game jam is a wonderful no-risk way to try out new tech. You can ask for suggestions in this community or on the 8 Bits to Infinity Discord.

Am I required to use the theme?

Not technically, but it is a voting category, so you will score higher overall with a strong use of the theme.

Should I build for Windows/Mac/Linux/web/[insert system here]?

Yes! Build for as many systems as you can so more people can play your game. We recommend finding someone with the target system to test your build long before the jam ends so you can be sure it works.

I didn’t finish. Should I submit?

Yes! Game jams are about creating prototypes. A finished game takes years. You can still win with a cool idea, even if the experience is brief.

How can I get more people to play my entry?

Play games from the jam and on itch.io, leaving quality feedback. Ask the dev politely to play your game, so they know you’re looking for feedback. There’s also a new feature on itch.io that shows your entry when you comment on the game’s jam page so be sure to do so there.

You can also share your game on the #share-your-work channel of our Discord.

Can I make a multiplayer game?

Yes, but we don’t recommended it due to the extra difficulty both in development and receiving quality feedback in the jam time limit.

Can I make a 2D/2.5D/3D game?

Yep! There are no dimensional limitations to this jam.

Can I enter other jams with the same game?

Absolutely, as long as you follow all rules and time limitations for each jam. Note we lock submissions, so you won’t be able to upload new builds while this jam is being rated.

Where can I ask more questions?

Ask here in the community or on the 8 Bits to Infinity Discord..

(4 edits)

Entries which break these rules or have no clear relation to the Requirement (focus/limitation) will be removed without notification. If you want clarification on why your game was removed, please contact Joshua on Discord.

Main Rules

  • Solo or Team: Up to four members, one submission per team. If you’re working solo, you count as a team. You may be on multiple teams (although we don’t recommend it). All team members and entrants must be 13+ years old.
  • Submission: Answer all questions completely and honestly. Game Jam: You must create your entry within the duration of the jam. Don’t start before the jam begins (except general purpose code as covered below), and the end is a hard deadline.

Accessibility

  • Must work in Windows 10. Web builds are fine.
  • Any game-critical text must be in English.
  • Cannot require unusual peripherals (allow keyboard and/or mouse controls).

Credit:

  • Credit all assets in your game including CC0 assets and your own work (put your name (or handle or team name) on your game).

  • Credits must be accessible from game start (title or credits screen).

Allowed

  • General-purpose code created before the jam, i.e. character controller, project template, menu functionality, AI library, etc.
  • Freely available (including paid) assets like art and general-purpose source code.

Not Allowed

  • NSFW content including but not limited to sexual content (including language), nudity, and excessive realistic gore/violence.
  • Hateful content including any violence, threat of violence, or discrimination against other people on the basis of race, ethnicity, national origin, caste, sexual orientation, gender, gender identity, religious affiliation, age, disability, or serious disease.
    • Work done before the jam other than freely available assets or general-purpose code as described above.

Jam Specific Rules

You may:

  • Use any font similar to the standard ASCII graphics as in the above chart, such as cursive, bold, all-caps, or “handwritten” fonts.
  • Draw lines with symbols like the hyphen –, pipe ||, and underscore __.
  • Make interactive fiction (text adventure), an ASCII game (in a terminal/console), a game using nothing but GUI, or even a 2D/3D world where the only shapes are standard ASCII characters. There is no requirement to lock your text to a grid.
  • Use single solid color graphics are allowed for e.g. button backgrounds.
  • Use different colors per character (letter/symbol).
  • Include music and sound (please!).

You may not:

  • Use fonts that introduce unusual graphics like Wingdings or extended Unicode characters like emojis.
  • Use ASCII line drawing symbols–these are part of the extended character set.
  • Use background images more sophisticated than a single solid color.
  • Use multiple colors on a single character (letter/symbol).

There are no limitations on mechanics, engine, or genre.

(1 edit)

Entrants rate games on the following criteria for Developers Choice, which also serve as a guideline to determine Judges Choice:

Fun/Design: Enjoyment of the game. Are the mechanics interesting? Do I want to play more?

Technical Implementation: Polish and complexity. Does the game push technical boundaries or have special tech to stand out? Are there few, if any, bugs and typos?

Music/Sound: Audio presentation. How well does the music/sound fit the game? Max 4 stars if external assets used.

If the game is primarily narrative text with no audio, replace this with tone and language. Does the text flow smoothly? Is dialogue so realistic you can hear it?

Graphics/Animation: Visual presentation. How clean/consistent does it look? Are animations fluid? Is there clear understanding of color, contrast, and other visual skills? Max 4 stars if external assets used.

If the game is primarily narrative text with no graphics, replace this with imagery. Are the characters, situations, and setting vivid?

Theme/Limitation: Implementation of jam theme and limitation. Is the theme prevalent? How unusual is the interpretation? How strictly does the game follow the requirement? Out-of-the-box thinking on the theme (not taking it literally) will score more points.

Yes, as long as you follow all the other rules of the jam

Fictional elements are fine, and even encouraged. Some of the games in the example list include embellishments - there's a lot of fantasy elements in Stardew Valley, for instance. It's just the mundane task itself that needs a basis in the real world. 

Hi, this would be a violation of rule 3: https://itch.io/jam/mundane-jam/topic/1171610/official-jam-rules

Jams are generally intended for new projects. It's cool if you want to continue working on the same project, but it wouldn't fit our (and most) jam requirements. 

You're allowed to use general-purpose code, though, so if you have generic farming sim code, you can reuse that and make a new farming sim game.

You can reach me at the email here http://8bitstoinfinity.com/index.php?page=Contact 

"The challenge is to take this task which is mundane in real life and make it fun in video game form."

I'd think making the in-game tasks mundane would work against this goal.

Hey, thanks for using the music! 

What tools/engines can/should I use?  
Use anything you like! We recommend a proper game engine to save time - something like Unity, Godot, Defold, Unreal, etc.

Not sure what to use? Ask on Discord or in the community. We have a lot of experienced members familiar with various tools.

I'm awful at music/art. How could I ever make a game? 
Our jams allow external assets credited appropriately. We insist you credit everything, even Creative Commons Zero or Public Domain. If you use external assets without credit, your game will be removed from the jam.

Find free assets on Open Game Art. Joshua also has free, royalty-free music packs.

I don't know how to program. Can I still make games?   
Absolutely! Many systems require minimal programming. The best way to learn is to get your feet wet, and a game jam is a wonderful no-risk way to try out new tech. You can ask for suggestions in this community or on the 8 Bits to Infinity Discord.

Am I required to use theme?
Not technically, but it is a voting category (for the Vision Track), so you will score higher overall with a good use of the theme.

Should I build for Windows/Mac/Linux/web/[insert system here]? 
Yes! Build for as many systems as you can so more people can play your game. We recommend finding someone with the target system to test your build long before the jam ends so you can be sure it works.

I didn't finish. Should I submit?
Yes! Game jams are about creating prototypes. A finished game takes years. You can still win with a cool idea, even if the experience is brief.

How can I get more people to play my entry?    
Play games from the jam and on itch.io, leaving quality feedback. Ask the dev politely to play your game, so they know you're looking for feedback. There's also a new feature on itch.io that shows your entry when you comment on the game's jam page so be sure to do so there.

Can I make a multiplayer game?   
Yes, but we don't recommended it due to the extra difficulty giving feedback.

Can I make a 2D/2.5D/3D game? 
Yep! There are no graphical limitations to this jam.

Can I enter other jams with the same game?  
Absolutely, as long as you follow all rules and time limitations for each jam. Note we lock submissions, so you won't be able to upload new builds while this jam is being rated.

Where can I ask more questions?  
Ask in the community for this jam (see link at the top of the page) or on the 8 Bits to Infinity Discord.

Entries which break these rules or have no clear relation to the Requirement (focus/limitation) will be removed without notification. If you want clarification on why your game was removed, please contact Joshua on Discord.

Main Rules

  1. Solo or Team: Up to four members, one submission per team. If you're working solo, you count as a team. You may be on multiple teams (although we don't recommend it). All team members and entrants must be 13+ years old.
  2. Submission: Answer all questions completely and honestly.
  3. Game Jam: You must create your entry within the duration of the jam. Don't start before the jam begins (except general purpose code as covered below), and the end is a hard deadline.
  4. Accessibility:
    1. Must work in Windows 10. Web builds are fine.
    2. Any game-critical text must be in English.
    3. Cannot require unusual peripherals (allow keyboard and/or mouse controls).
  5. Credit:
    1. Credit all assets in your game including CC0 assets and your own work (put your name (or handle or team name) on your game).
    2. Credits must be accessible from game start (title or credits screen). 

Allowed

  • General-purpose code created before the jam, i.e. character controller, project template, menu functionality, AI library, etc.
  • Freely available (including paid) assets like art and general-purpose source code.

Not Allowed

  • NSFW content including but not limited to sexual content (including language), nudity, and excessive realistic gore/violence.
  • Hateful content including any violence, threat of violence, or discrimination against other people on the basis of race, ethnicity, national origin, caste, sexual orientation, gender, gender identity, religious affiliation, age, disability, or serious disease.
  • Work done before the jam other than freely available assets or general-purpose code as described above.

Entrants rate games on the following criteria for Developers Choice, which also serve as a guideline to determine Judges Choice:

  • Fun/Design: Enjoyment of the game. Are the mechanics interesting? Do I want to play more?
  • Technical Implementation: Polish and complexity. Does the game push technical boundaries or have special tech to stand out? Are there few, if any, bugs and typos?
  • Music/Sound: Audio presentation. How well does the music/sound fit the game? Max 4 stars if external assets used.
  • Graphics/Animation: Visual presentation. How clean/consistent does it look? Are animations fluid? Is there clear understanding of color, contrast, and other visual skills? Max 4 stars if external assets used.
  • Theme/Limitation: Implementation of jam theme and limitation. Is the theme prevalent? How unusual is the interpretation? How strictly does the game follow the requirement? Out-of-the-box thinking on the theme (not taking it literally) will score more points.

Diversifiers are additional challenges you choose to inspire your team with further limitations on the jam. You are not required to use any diversifiers, but you may use any number that you like.

8 Bits - Use limitations from a specific 8-bit console, such as the NES, Sega Master System, or Game Boy

Anti Chromatic - Use shades of a single hue for all artwork

Bichromatic - Use only two colors

By the Hand - Use only hand-drawn art

Color Blind Friendly - Use options, modes, or a general design that accommodates color blindness

Cooperative Competition - Opposing sides work together toward a shared goal

Defiance - Go out of your way to avoid using the theme, or do something opposite from it

Doing Your Part - Contribute at least one asset from the game to https://opengameart.org/

Educational - Players learn a real-world skill or concept

Everything is Tiny - Limit sprites and tiles to 8x8 pixels

Hearing is Believing - Make the game playable without visuals

Hidden Secrets - Include secret items, rooms, or features (include a spoiler document for people who can’t find them)

In a Song - The game is as long as a single backing music track

Infinity - The game never ends

Mobile - Build a version for mobile (you still need a Windows/web version)

Music Generation - There’s no preconstructed music track; instead, sound effects from gameplay become music

My Own Noise - Record all sound effects yourself

Old Music - Use your own take on public domain music from 30+ years ago

One Button - When two buttons are too many.

Quick Run - A casual run of the game takes no more than 5 minutes

Shapely - All visuals are basic shapes in solid colors

Symmetry - All visuals are symmetric

Theme Party - Use a theme from a past 8 Bits to Infinity jams in addition to the main theme

Toolmaker - Build and release an editor or other game-related tool along with the game

Transcend Language - The game has no text (other than title and credits)

Two Button - Use only two buttons for input

Who Needs Pixels - Use a ridiculously low resolution for the game (16x16 or below)

Thanks!

Hey! Thanks for using my music. Glad you liked it.

Make sure you add the credit as required by the license (you can put it on the game page):

Contains music ©2020 Joshua McLean (https://joshua-mclean.itch.io) Licensed under Creative Commons Attribution 4.0 International

Hiya, I can get a late submit link to you if you contact me through Discord. If for some reason you can't, send me a message on Twitter @MrJoshuaMcLean or reply to one of the jam emails.

Hey! Just an FYI, your game page is inaccessible (could be private?)

Hey! Just an FYI, your game page is inaccessible (could be private?)

I lied, they should have been. The countdown is for submissions and then when it runs out there will be a countdown for judging. 

Both of these are clearly labeled on the jam page

Thanks! Glad you like it.

You can change the answers to the questions by going to your game page, clicking "Submission to Physics Jam" in the top right, and clicking Edit.

Well, it looks like I didn't write it expressly anywhere, but it's an assumed rule of any jam that the submissions must be produced during the jam period.  I'll add it to the rules. 

Submissions are hidden until the jam concludes. Your entry has been removed because it doesn't follow the rules. 

Diversifiers are additional challenges you choose to inspire your team with further limitations on the jam. You are not required to use any diversifiers, but you may use any number that you like.

8 Bits - Use limitations from a specific 8-bit console, such as the NES, Sega Master System, or Game Boy

Anti Chromatic - Use shades of a single hue for all artwork

Bichromatic - Use only two colors

By the Hand - Use only hand-drawn art

Color Blind Friendly - Use options, modes, or a general design that accommodates color blindness

Cooperative Competition - Opposing sides work together toward a shared goal

Defiance - Go out of your way to avoid using the theme, or do something opposite from it

Doing Your Part - Contribute at least one asset from the game to https://opengameart.org/

Educational - Players learn a real-world skill or concept

Everything is Tiny - Limit sprites and tiles to 8x8 pixels

Hearing is Believing - Make the game playable without visuals

Hidden Secrets - Include secret items, rooms, or features (include a spoiler document for people who can't find them)

In a Song - The game is as long as a single backing music track

Infinity - The game never ends

Mobile - Build a version for mobile (you still need a Windows/web version)

Music Generation - There's no preconstructed music track; instead, sound effects from gameplay become music

My Own Noise - Record all sound effects yourself

Old Music - Use your own take on public domain music from 30+ years ago

One Button - When two buttons are too many.

Quick Run - A casual run of the game takes no more than 5 minutes

Shapely - All visuals are basic shapes in solid colors

Symmetry - All visuals are symmetric

Theme Party - Use a theme from a past 8 Bits to Infinity jams in addition to the main theme

Toolmaker - Build and release an editor or other game-related tool along with the game

Transcend Language - The game has no text (other than title and credits)

Two Button - Use only two buttons for input

Who Needs Pixels - Use a ridiculously low resolution for the game (16x16 or below)

Entrants rate games on the following criteria for Developers Choice, which also serve as a guideline to determine Judges Choice:

  • Fun/Design: Enjoyment of the game. Are the mechanics interesting? Do I want to play more?
  • Technical Implementation: Polish and complexity. Does the game push technical boundaries or have special tech to stand out? Are there few, if any, bugs and typos?
  • Music/Sound: Audio presentation. How well does the music/sound fit the game? Max 4 stars if external assets used.
  • Graphics/Animation: Visual presentation. How clean/consistent does it look? Are animations fluid? Is there clear understanding of color, contrast, and other visual skills? Max 4 stars if external assets used.
  • Theme/Limitation: Implementation of jam theme and limitation. Is the theme prevalent? How unusual is the interpretation? How strictly does the game follow the requirement? Out-of-the-box thinking on the theme (not taking it literally) will score more points.

What tools/engines can/should I use?  Use anything you like! We recommend a proper game engine to save time - something like Unity, Godot, Defold, Unreal, etc.

Not sure what to use? Ask on Discord or in the community. We have a lot of experienced members familiar with various tools.

I'm awful at music/art. How could I ever make a game? Our jams allow external assets credited appropriately. We insist you credit everything, even Creative Commons Zero or Public Domain. If you use external assets without credit, your game will be removed from the jam.

Find free assets on Open Game Art. Joshua also has free, royalty-free music packs.

I don't know how to program. Can I still make games?    
Absolutely! Many systems require minimal programming. The best way to learn is to get your feet wet, and a game jam is a wonderful no-risk way to try out new tech. You can ask for suggestions in this community or on the 8 Bits to Infinity Discord.

Am I required to use theme?
Not technically, but it is a voting category (for the Vision Track), so you will score higher overall with a good use of the theme.

Should I build for Windows/Mac/Linux/web/[insert system here]?   
Yes! Build for as many systems as you can so more people can play your game. We recommend finding someone with the target system to test your build long before the jam ends so you can be sure it works.

I didn't finish. Should I submit?  
Yes! Game jams are about creating prototypes. A finished game takes years. You can still win with a cool idea, even if the experience is brief.

How can I get more people to play my entry?    
Play games from the jam and on itch.io, leaving quality feedback. Ask the dev politely to play your game, so they know you're looking for feedback. There's also a new feature on itch.io that shows your entry when you comment on the game's jam page so be sure to do so there.

Can I make a multiplayer game?   
Yes, but we don't recommended it due to the extra difficulty giving feedback.

Can I make a 2D/2.5D/3D game? 
Yep! There are no graphical limitations to this jam.

Can I enter other jams with the same game?  
Absolutely, as long as you follow all rules and time limitations for each jam. Note we lock submissions, so you won't be able to upload new builds while this jam is being rated.

Where can I ask more questions?  Ask in the community for this jam (see link at the top of the page) or on the 8 Bits to Infinity Discord.

(3 edits)

Entries which break these rules or have no clear relation to the Requirement (focus/limitation) will be removed without notification. If you want clarification on why your game was removed, please contact Joshua on Discord.

Main Rules

  1. Solo or Team: Up to four members, one submission per team. If you're working solo, you count as a team. You may be on multiple teams (although we don't recommend it). All team members and entrants must be 13+ years old.
  2. Submission: Answer all questions completely and honestly.
  3. Game Jam: You must create your entry within the duration of the jam. Don't start before the jam begins (except general purpose code as covered below), and the end is a hard deadline.
  4. Accessibility:
    1. Must work in Windows 10. Web builds are fine.
    2. Any game-critical text must be in English.
    3. Cannot require unusual peripherals (allow keyboard and/or mouse controls).
  5. Credit:
    1. Credit all assets in your game including CC0 assets and your own work (put your name (or handle or team name) on your game).
    2. Credits must be accessible from game start (title or credits screen). 

Allowed

  • General-purpose code created before the jam, i.e. character controller, project template, menu functionality, AI library, etc.
  • Freely available (including paid) assets like art and general-purpose source code.

Not Allowed

  • NSFW content including but not limited to sexual content (including language), nudity, and excessive realistic gore/violence.
  • Hateful content including any violence, threat of violence, or discrimination against other people on the basis of race, ethnicity, national origin, caste, sexual orientation, gender, gender identity, religious affiliation, age, disability, or serious disease.

Hi, you have good points about FLAC benefits over wav but very few game engines support it and the wav is mostly there for library/listening purposes. Really, everyone should be using the ogg versions because the quality is almost indistinguishable.

Thanks for this, Bauke. It's always interesting (and educational) to see a perspective from someone with no prior text adventure experience. Glad you were able to mostly figure it out!

Hey! Thanks for playing. This is one major benefit to using Inform 7 - the parser is super helpful to the player right out of the box, and even better with a couple extensions added. You should be able to work through the potions puzzle with the HINT system should you ever wish to try again. :)

Also, yes you did find a bug. I added killing the guard last minute (when I played after a break and realized that's what I would try!) and apparently it breaks some things. Thanks for finding that.

Sorry about the confusion! The timer on the jam page is correct. Unfortunately, I can only send one email every 24 hours so I can't email a correction. >.<

Hey Magoo, that is indeed the complete list of questions. It would definitely be cool to see a changelog of sorts but it's not required.