thank u so much! I'm very glad u enjoyed~ <3
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Thanks for the report! Indeed, some people have been having troubles with unzipping the files; it's random though; only a small number of ppl reported this. I wonder if that'd have been an issue if I .zipped it instead of .raring it....
Maybe if you tried unzipping it with another compression program like 7zip? Regardless, at some point in the next month I'll be uploading an updated version! ; o ;
Thank you very much for the interest ;v; <3
It's funny, it appears to be an actual RPG Maker 2003 error and not my mistake -- all the RTP files are inside the game folder, and it DID run on my laptop with no RTP installed; while a friend who DOES have the rtp installed got the same error.
I contacted the staff to talk about it, because nowhere in the rm2k3 helpfile it states having to do anything other than adding the rtp files to the game project : /
anyway, i'm gonna make an installer version with bugfixes and a bit of expanded content and post it on RMN in a short while. :/
Thanks for the feedback!
that looks like a surprisingly fun and endearing concept -- and i actually find the lack of walking animation to be charming and fitting within the game hahaha <3
maybe try playing around with colour grading though! the loads of grays would benefit from it~
Heya! This is Jo and I'm working on an RPG for the ongoing IGMC2017, tentatively titled Heaven's Door.
It's a condensed RPG, where I (as usual) attempted to 'reverse engineer' traditional RPG mechanics and make it the simplest and funnest I can.
Some mockups (I'm still on the graphics creation stage while I figure out the code structure in my head)
The battle screen. I'm going to add a shade of black to the player sprites. The battle system is simplified but dynamic-; commands are entered in real time using directionals (you assign up to 4 spells and items per character to the directionals)and, while the battles are turn based, the Combo counter is constantly rolling so you're encouraged to make quick decisions to keep it up and reap its plethora of effects. Ability scope is automatic; healing always targets the ally with least HP, attacks always target the front enemy, all debuffs target all allies / enemies.
Lastly, my graphics for the game. Dungeon design has metroidvania elements, with cutting open trees, swapping places with statues and freezing and engaging enemies. Still early, but hope it'll be an endearing experience!
Stay tuned for progress! : D
Noob question sorry, I'm new to 3D in general and wanted to bring my pixel/tile art to the 3D field
So, I made this little, pretty bad test map and I'm trying to render it to see how the pixel textures will behave on a pre-rendered, PS1 style map...
I fell in love with Witch! It's a shame I'm really on a tight schedule but I made this really quick 5 min doodle to illustrate my idea
anyone can feel free to use the idea as a base for their art own, if they so witch XD
(its really ugly )