🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

JosephSeraph

11
Posts
1
Topics
3
Followers
2
Following
A member registered 2 years ago · View creator page →

Projects

Recent community posts

(Edited 2 times)

thanks!!! ehe <3

Progress: Working on the Intro cutscene, schemed the battle system further, did some extra tiles such as statues and cut-able tree stumps!

https://i.imgur.com/Ta01hRy.mp4

that looks like a surprisingly fun and endearing concept -- and i actually find the lack of walking animation to be charming and fitting within the game hahaha <3

maybe try playing around with colour grading though! the loads of grays would benefit from it~

Heya! This is Jo and I'm working on an RPG for the ongoing IGMC2017, tentatively titled Heaven's Door.

It's a condensed RPG, where I (as usual) attempted to 'reverse engineer' traditional RPG mechanics and make it the simplest and funnest I can.

Some mockups (I'm still on the graphics creation stage while I figure out the code structure in my head)

The battle screen. I'm going to add a shade of black to the player sprites. The battle system is simplified but dynamic-; commands are entered in real time using directionals (you assign up to 4 spells and items per character to the directionals)and, while the battles are turn based, the Combo counter is constantly rolling so you're encouraged to make quick decisions to keep it up and reap its plethora of effects. Ability scope is automatic; healing always targets the ally with least HP, attacks always target the front enemy, all debuffs target all allies / enemies.


The Specialty screen. The art is placeholder, not created by myself, and is ripped from Valkyrie Profile. I just  used it to help set the creative tone and have something as a placeholder on the menu; i'll be replacing it with my own art in a couple of days.
Outside battle, thigs are simple as well: There's no Experience nor Levels, you gain AP after every battle and can use it to increase your characters' Specialties. These do thing ranging from automatically healing a low HP ally without using up items or turns, to surviving fatal damage with 1HP, to countering enemy attacks. You can equip 4 of these and bring them to battle; they will often add special effects to your commands such as Healing Guard that lets Guarding recover (the party's!) HP, or Shock Arrow that has a chance of resetting the enemy's turn counter on hitting them.


Lastly, my graphics for the game. Dungeon design has metroidvania elements, with cutting open trees, swapping places with statues and freezing and engaging enemies. Still early, but hope it'll be an endearing experience!


Stay tuned for progress! : D


Posted in License

Hey, sorry for the delay! It's free for use so long as you credit in your game's credit section! Any engine's fine! I'll add a license to the updated version.

(Edited 1 time)

Noob question sorry, I'm new to 3D in general and wanted to bring my pixel/tile art to the 3D field
So, I made this little, pretty bad test map and I'm trying to render it to see how the pixel textures will behave on a pre-rendered, PS1 style map...

But when I render, it ignores the textures and just tries to render like this! I dunno what's the matter, but I'm eager to make maps with this and I wanted to get the simplicity of this map building with the PS1 RPG aesthetic so ;v;
Pls help?


EDIT: Actually, nevermind... i deleted the project, reopened blender and did another one. it worked fine, until i tried to subdivide the tiles in that closet to add detail, then it went all bonkers. also, it started creating tiles only facing a specific direction no matter how much i turned the camera around... so, its probably because im a blender noob and it's such an arcane, mystic tool @_@

(yours is not tho, so sweet and intuitive <3)

Yessss yes yes yes!!! This pack's pure gold~

Yessss yes yes yes!!! This pack's pure gold~

IS "JAPANESE TECHNOPOP" REFERRING TO PERFUME? BECAUSE IF SO DAMNNNNNNNNNNNNN I'M SO INTO THIS BUT IF IT ISN'T SO I'M STIL SO INTO THIS BECAUSE ITS FANTASTIC DAMN GOD WOW WOWOWOWO

Nice, but I feel its a waste to have this great Akira Toriyama emulated art and then have RTP characters and out-of-style monsters :c

Posted in Umbri comments

<3 <3 i'm still wowed by this~

(Edited 1 time)

I fell in love with Witch! It's a shame I'm really on a tight schedule but I made this really quick 5 min doodle to illustrate my idea

anyone can feel free to use the idea as a base for their art own, if they so witch XD


(its really ugly )

That sounds fun! Would you mind giving us an example of a splash art though?

i mean i know what a splash art is but i'm not sure how i should approach this XD