Recent community posts
Hey Amos, I finally got to installing this extension and it works great. Thank you for making it, saves me a step of searching in the app for something. In Safari, the buttons aren't indented properly, they seem flush with the left side margin rather than lined up with everything else. Super small detail, but thought I should mention it. Thanks again dude!
Thanks! Works great with a few minutes of testing. Though are we supposed to get points when hitting the yellow speed boost block? Racked up a few just running in circles over that button :)
oh nice, I didn't realize bandcamp had a widget. I was just going to use soundcloud but it seems like they might be shifting or going under. Plus the end goal is just to have itch as my page with everything on it. :)
Hi. I want to have a music player as one of my projects on my page. I want to be able to have a playlist of all songs that are available to listen to, and have the option to pay for mp3 downloads. A built in music player that loads and plays the uploaded "downloads" (songs) would be really cool. Is there another way I should go about this? I searched for "webgl jukebox", "html5 music player", etc, but couldn't really come up with anything. I tried AmazingAudioPlayer, which built a page that works on my computer, but not on itch. Any ideas are welcome, thanks.
//edit - well I got that amazingAudioPlayer working, I had messed up the upload. I still think a built in player would be cool for musicians who want to sell through itch.io
I have decided to try and expand on this idea. Basic top down shooter, but with some elements of stealth. I want to have enemies that are a little smart and can search for the player if they hear him/her, and equip the player with weapons and traps that make take downs fun and interesting.
I'm currently starting the game over from scratch and building a system to load small tilemap levels. Current head-meets-wall situation is ironing out tilemap collisions with the player.
I'm leaving the old web build up for now, but when I have something playable in the new engine, I will post that for download.
I have a simple prototype game using luxe engine, html export (https://jonathanhirz.itch.io/prototype-top-down-sh...) that won't launch in the itch app. It says WebGL is required to run. Game runs fine in Safari (I'm on macOS 10.12.1), so it looks like the browser the app uses doesn't have WebGL yet? Any ideas on how to fix this?
//edit - I realized this is because WebGL doesn't work on Chrome on my computer, and I think the itch app uses Chrome somehow. I guess it's up to the end user to get WebGL working on their computer then?
The general need to create. To make something that will exist when I'm gone. This desire quickly went away once my son was born, but I still enjoy tinkering with games dev and making/playing with systems.
Woohoo! I've been wanting a community/dev log/blog type system for a while on itch.io. Happy it has launched. =]
I'm Jonathan. I work full time, and have a family, so game dev is just a hobby for me. Something to hack on when I'm bored or feeling creative. I use snõwkit/luxe currently as it fits my style and comfort level perfectly.