Thanks for the neat tool! It's really easy to drop in and use in my projects. However, there's this thing where if I rename an Aseprite file, like for example Table.ase, the Table.ase GameObjects in the scene have their positions reset all to 0 which is a little annoying. Is there any way possible you could fix it? That'd be awesome.
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Maybe it's an issue with CPU, and it's that streaming taking resources from it, while also the game using the CPU to render materials as I didn't enable GPU instancing in Unity. Since it's not a WebGL game, it shouldn't cause any issues and I should probably enable those.
Oh okay, technical issues are always annoying. Have you tried out the Windows version?
EDIT: Also, I had done some horrible UX design. Have you also tried on the Web version if all the pads do anything? For example: the place with paper will give you paper, the trash can will trash it, and the machine next to it will turn it into a printed document? Also, the coffee machine and the phone?
I wouldn't worry too much about Tim. Sure, huge promise, but he's been getting a ton of games beforehand in Feedback Fridays that he's already played until the games not played yet were zero. He hasn't done one in a while, but I think he can do it!
Besides most of us joining probably won't finish, like for example, me!
I was generally confused how the thing worked, and after fiddling around with shoving a bunch of red things to the red outlets by ones, I ended up clipping out of bounds. Oops. At least I got the lights mostly lit! Another issue I have was the camera. Other than that, the concept is pretty interesting, good job! :D