Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Johnonym

42
Posts
1
Followers
3
Following
A member registered Apr 13, 2020 · View creator page →

Creator of

Recent community posts

I really enjoyed playing this game. The graphics look nice, the music is fitting, and the gameplay is intriguing

Nice work. I really like the juiciness of the game. It is satisfying to eat the food.

Satisfying to shoot, and aesthetically nice. I liked the voice in the background, really funny.

(1 edit)

This game got me hooked playing for almost 2 minutes. Which is 1minutes and 30 seconds longer than I usually spend on a game made within 3 hours. Good job.

I wonder if it would be even more difficult if the background music was not so calm and relaxing (this is just a though, not critique, I liked the music as well)

I spent too much time already. Great game

Interesting Concept

This game was was fun, once I understood the controls.

Very interesting game. It looks nice, the sounds and music are good, and the gameplay is really enjoyable.

The sound effects made this game.

This was a fun puzzle game. I enjoyed every level. I found level 14 to be the most difficult one.

Nice game. I wish there was an easy mode, with no time constraints.

Cute drawings, and I like the way you added coughing to the game.

You have made a complete game within 9 hours, which is an amazing feat in itself, but not only that, you also managed to make it captivating and interesting.

The screen shaking when you shoot is a nice touch, but it is not one that I personally like. The sounds and music fit well together, and I had a blast playing this game. It became more and more difficult the further I went out in space, and I rage quit when I was almost sent back to my space station.

Clever game mechanics. The sounds, music and animations are nicely done. Good work.

(1 edit)

Those keys work. Thanks :)

The animations are so nice. I like the way the character stretches when he falls from high places. I enjoyed playing the game. Good job. I will also have a look at the source code, thanks for sharing.

Using some other keys instead of “<” and “>” can make it playable on keyboards that does not have the same layout as the American ones. On Norwegian layout, these two keys are on the same button.

Thanks for the comment. That would be easier for debugging as well. I don’t know why I did not make it a triangle right away.

I had a different plan for the game in my mind, but oh my, 3 hours pass quickly.

I love the twist on this classic game. Good job.

Pretty 3D models, and fun interactions

Cute and pretty drawings. Interesting twist on two classic games.

Fun and beautiful game

Polished, fun, and original. I enjoyed playing this game

Awesome. I find this game really polished, and in only 9 hours. Amazing. Some good level designs, and I had to play through all levels because it was really fun. The animations where nice, the mechanics were good. I enjoyed it. Good job.

(1 edit)

It reminded me a little bit of Tetris. Good job

Really nice. I love the feeling of getting a good chain reaction combo. Good work.

Nice work. I love the theme and the puzzles. Looking forward to the next builds.

I did not understand how to play this game. I just let it happen.

I really liked this game. A nice twist to Asteroids, and fun to play.

(1 edit)

These look nice! I might be borrowing some in a future game jam ^^

Cool music! Unfortunately, it is clipping a few places (around 1:10 in Hypothermia). Would love to use some of this music for a game jam. Cheers

I love the animations when we click the birds. It was so fun, so I clicked both geese and ducks.

This was a scary and creepy game. I am not sure what to look for when searching for the imposter. I thought the people who were not blinking were imposters, but I don’t know :P

I like the sounds and the animations, as well as the sprites.

Sorry, but I did not understand how to play this game :(

Nice sounds, it was difficult to spot some of the imposters, making it a challenge.

This game was fun to play, very similar to asteroids actually, but with another twist to it. The players and enemies looked like bon fires (in a good way), a clever way of using particle effects.

The theme is well incorporated, and the music and sound effects are also fitting. I enjoyed playing it.

This is a well made game within 3 hours.

This is amazing. I love how you interpreted the theme. The animations are cute, and lively. Having black and white colors is a good way to keep it simple, but also look good. I love the way the main player spins when you move.

For the sake of game design, having the player shoot automatically to kill the first enemy is a good method to convey the rules of the game without having to write anything.

I managed to kill 74 enemies before the game crashed, but it was really fun.

I could see this as a puzzle game as well. Where each level is "Kill two enemies with one bullet", but you could have some hinders, or environmental effects to help you kill the enemies for different levels. This is just a thought that I had when I started playing the game.

This is amazing. I love how you interpreted the theme. The animations are cute, and lively. Having black and white colors is a good way to keep it simple, but also look good. I love the way the main player spins when you move.

For the sake of game design, having the player shoot automatically to kill the first enemy is a good method to convey the rules of the game without having to write anything.

I managed to kill 74 enemies before the game crashed, but it was really fun.

I could see this as a puzzle game as well. Where each level is "Kill two enemies with one bullet", but you could have some hinders, or environmental effects to help you kill the enemies for different levels. This is just a thought that I had when I started playing the game.

I had another try at your game with headset on, and the music is fitting, I dig it, and I love the sound effects. Did you also make the audio and sound effects by yourself?

This game was fun. The theme is well incorporated. It is funny though, the red blocks are health, but it is better to avoid picking them up, so it became an extra challenge instead. Really interesting twist.

Usually when I play these kinds of games, the enemy follow a pattern, going back and forth for instance. Your AI was actually unpredictable, which is something I enjoyed. I had to outsmart my opponent.

Good job creating this within 3 hours (plus 10 minutes).

Such a cute game, with nice animations and colors. Spending only 49 minutes on the sprites is quite impressive. 

The theme is incorporated well in this game. I managed to play until I was blocked. All the food was held, and I had no other choice but to give Kitty her milkshake. Bunny got angry :( 

Using window.alert was a clever way to prompt users with feedback, and to save some time. I did some DOM-manipulation instead, but window.alert would easily do the trick instead. Could have saved me a couple of minutes there.

You created a complete game within 3 hours, an excellent job.