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Joey Acrimonious

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A member registered Sep 13, 2019 · View creator page →

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Hats off to you! It is as inspirational as it is bewildering how this game manages to deliver such a volume of deliciously creepy writing and such a complex, opaque branching structure, given the time constraint. The horror is a genuinely chilling exploration of the extremes that lurk within the human mind. I've enjoyed all of the Petite Mort entries this year, but in my opinion, this is the finest.

A whole lot of story, given the time constraint. I dig works which use supernatural elements to explore or express psychological phenomena, and this does it skillfully. I do wish there was more substantive interactivity, though.

I appreciate the responses to coarse language. A small but crucial detail that really enhances the experience.

A sublime piece, deeply saddening.

Would have appreciated more clues/hints, but without a doubt this contains the best puns in La Petite Mort.

An elegantly constructed, super creepy tale. I like how the final choice is presented by implication rather than by putting two options right in front of the player.

Hilarious!

I am in awe at the depth and breadth of this game. The final backtracking puzzle is totally evil, though.

Beautiful choice of source material. Kudos on speedwriting a parser game with so much nonstandard stuff going on under the hood.

Some of my favorite games are designed like this one: where there are different paths to go down, but the choices that lead to them aren't overtly presented to the player. Nicely done.

Witty, thoughtful, and fun. The ending was a delightful surprise.

Pretty clever, I adore the concept of a Dracula being bullied by being compared against other Draculas.

Wonderful presentation. I have mixed feelings about the way stuff keeps drifting out of reach - it creates a lot of busywork for the player which can be annoying, but it also helps pad out the playing time and create a larger sense of scale than would otherwise be the case.

Beautiful prose! I'll echo others' sentiments: would love to see a full version.

Much appreciated! Indeed, the images were generated with a tool called Artbreeder, which is based on generative adversarial networks.

Thanks! There are 16 variations on the ending.