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jiggly joe

A member registered Sep 02, 2018 · View creator page →

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This is really cool, Ive always wanted to learn morse code and none of the methods have really stuck but this works for me! Ive already learned a few of the letters and some of the numbers and Ive just been messing around with it for maybe 10 minutes. It might not be the most fun game but its a really cool tool to learn morse code! Sometimes I type the right code and it doesnt say its right but then I just click reset and can keep going so its not that big of a deal (just realized after playing some more that the O and 0 look really similar so thats probably why).

This is sooooooo good! 2nd game I've given all the stars to! So creative and thematic and juicy and fun! Puts my game to shame. This is normally when I give constructive criticism but I literally have none its perfect!

Played your game and now I'm all caught up on this thread! Thanks for playing my game!

It felt buggy and slow and I never fully figured out how to control the bullet in mid air but its fun and has a funny art style. With a little more time it could be really good!

Done! Left a comment with some feedback. Thanks for playing mine!

I have no idea what the only one mechanic is but I did have fun playing! Maybe you could make it so the map shrinks as the players decrease because at the end when there are only like 2 or 3 guys left I have to run around the whole map looking for them. Other than that I think its fun

Nice work on the game! Played and rated!

I really like the aesthetic and the concept but I got stuck when I was eating lunch and I didnt say no and the next text box just never popped up so I had to exit and start over. Other than that I think its really fun and unique. Good job!

Played and rated! Thanks for the feedback on mine!

Its good but it gets overwhelming after just a couple seconds. Maybe make healing the flowers a little bit quicker?

All done! Thanks for playing mine!

I thought it was good and Im 100% NOT a fan of horror games. Thankfully there were no jumpscares and it was just suspenseful. The puzzles just kind of felt like clicking on everything until the door opened but the last room was a good puzzle where you have to think back to the last two levels to open the door. I like it!

Ok I played it! Thanks for playing mine!

I really like this game, it reminds me of the game Cursor 10.  One problem is when I try to jump about 1 out of 5 times it eats my jump input and I fall into spikes. Also make the camera always follow the player and not try to fit all the past lives on the screen because it gets difficult to tell where you are. I overall like the game a lot though!

LOL I love it! Good luck getting through the thousands of other games you have to play o.o

Done! Thanks for playing mine!

Brutally hard but fun as well. I could never make it very far but I imagine it feels super satisfying to get 3 for 3 a bunch of times in a row. Well done!

I played and rated yours, check the comments for feedback. Thanks for the feedback on mine!

Wow what a great game! Im sucker for tough puzzles and this is one tough puzzle. I did not beat the whole game but I got a considerable way through it. Its crazy how complex you can make puzzles in only one dimension. Only complaint is that there should be a fullscreen setting so I don't have to lean so far in to see everything. 15/15 stars from me, first of the jam :) 

Oh my god you're a genius! How did I not think of that! I'm gonna fix this game up after the jam and make it into a full game and 100% I'm using your idea!

thanks for the incredible feedback! If I had more time I would have definitely fixed the difficulty but sadly 48 hours isn't enough to make a game and balance it. I really like this one so I'm probably gonna work on it some more after the jam, add more levels, enemies, maybe mechanics, and will definitely take your advice and add a tutorial stage. Thanks again for playing and telling me what you thought! :)

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I made a hard game and all the feedback has said its too hard. I think the enjoyment from the game comes from it being hard and given just a little more time players could git gud and win. It was intentionally hard but I made it a little harder than intended, oops! When I submitted the game I literally had not beaten two of the three levels because I was spending all my time coding and didnt have the time to try to beat the harder levels. After the jam was over however I went back and was able to beat both. I completely agree with you that 48 hours is just not enough time to balance and most of the games here are just too hard or too easy. Its so difficult to get the perfect mix.

Heres the game for context:

A lot of people have been saying that I made my game too hard and I have to agree. I should have added a level thats easier than the first level to kind of ease into things. Also while I was making the game I thought it was going to be too easy so I programmed a diamond enemy that teleports to your location and worked a while on the mechanics and animations for it, then decided the game was already hard enough and I never added that enemy in. Other than that I think I went about this jam pretty well and dont really regret anything else!

Heres the game for a little context: Heres mine, would love if you could play it! Heres mine! Maybe I made it a little too hard but I still think its good Heres my game, its pretty hard but if you like challenges then youll like this!

Ok I played it and I did have fun! I left some more feedback in the comments, thanks for rating my game too!

Theres a bug that prevents you from moving right two times in a row but once I found that out I kinda just thought of it as a feature that made the puzzle a little trickier. I think its a really good game! Im a sucker for a good puzzle and this really makes you think and plan ahead to try to get down to one. 

I don't know why but my computer wouldn't let me play your game. I downloaded the windows 64 bit file and when I tried to run the .exe file it said I had to download a java extension, so I downloaded the extension then tried to run the game again and nothing happened. I sincerely tried to play it but just couldn't :C

Played and rated! Thanks for doing the same for mine

I wish there was a way to check how much power you need to kill an enemy. Theres no was I can remember all those random numbers and I kept getting pretty far just to die to an enemy because i didnt know if i could kill it or not. Other than that its pretty fun

Ok I just finished playing and rating your game. Thanks for playing mine!

The window was really small and everything was black so it was really hard to see what was going on. Combined with awkward controls I just kept falling back down to the start. I really like the theme of trying to climb over a massive wall and I think given a little more time it could have been really good.

Done! Thanks for playing my game, I've just rated yours

The art is really cool but I wish there was some sort of death animation or feedback for when you die just to add to the game feel. I had the same idea at first for a puzzle where you have to line up all the enemies for one shot but you executed it better than I would have been able to. Good work!

Ooof that hurts 0.0 My project crashed once but thankfully I only lost about an hour of progress and it was at the start of the jam so I was able to come back. Thats too bad that you lost so much work.

Alright thanks for the play, I just finished playing yours and left my review :)

My only complaint is how slow the robot moves once you input the command. Other than that, this game is really good! Giving it a very high rating, in my top 3 games Ive rated!

Ok done! Check the comments for feedback, thanks for the rating on mine!

I like the fact that you have to time your attacks to the beat but I wish there was an indicator as to when your attack was recharged. A lot of the time I would run at an enemy and try to kill it but my attack wasn't recharged yet and I would just die. Its a fun game though, nice job!