He does it again! Another masterpiece! Super juicy, good difficulty, fun gameplay, although I do wish there was a better use for the scatter mechanic (maybe if bullets die in one hit then you can scatter your rats to clear the screen of bullets)
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This game is actually really fun! The artwork is charming and the feedback is great. It feels so good to clump everyone up with a purple spell, then grab a blue spell and teleport on top of a red spell to blow everyone up! My only suggestion is more variety in the enemies. I know all too well that 1 week is not enough time to build a full game and Im sure you would have added different enemies if you had the time :)
I came from reddit btw
This is really cool, Ive always wanted to learn morse code and none of the methods have really stuck but this works for me! Ive already learned a few of the letters and some of the numbers and Ive just been messing around with it for maybe 10 minutes. It might not be the most fun game but its a really cool tool to learn morse code! Sometimes I type the right code and it doesnt say its right but then I just click reset and can keep going so its not that big of a deal (just realized after playing some more that the O and 0 look really similar so thats probably why).
This is sooooooo good! 2nd game I've given all the stars to! So creative and thematic and juicy and fun! Puts my game to shame. This is normally when I give constructive criticism but I literally have none its perfect!
I have no idea what the only one mechanic is but I did have fun playing! Maybe you could make it so the map shrinks as the players decrease because at the end when there are only like 2 or 3 guys left I have to run around the whole map looking for them. Other than that I think its fun
I really like the aesthetic and the concept but I got stuck when I was eating lunch and I didnt say no and the next text box just never popped up so I had to exit and start over. Other than that I think its really fun and unique. Good job!
I thought it was good and Im 100% NOT a fan of horror games. Thankfully there were no jumpscares and it was just suspenseful. The puzzles just kind of felt like clicking on everything until the door opened but the last room was a good puzzle where you have to think back to the last two levels to open the door. I like it!
I really like this game, it reminds me of the game Cursor 10. One problem is when I try to jump about 1 out of 5 times it eats my jump input and I fall into spikes. Also make the camera always follow the player and not try to fit all the past lives on the screen because it gets difficult to tell where you are. I overall like the game a lot though!
Wow what a great game! Im sucker for tough puzzles and this is one tough puzzle. I did not beat the whole game but I got a considerable way through it. Its crazy how complex you can make puzzles in only one dimension. Only complaint is that there should be a fullscreen setting so I don't have to lean so far in to see everything. 15/15 stars from me, first of the jam :)
thanks for the incredible feedback! If I had more time I would have definitely fixed the difficulty but sadly 48 hours isn't enough to make a game and balance it. I really like this one so I'm probably gonna work on it some more after the jam, add more levels, enemies, maybe mechanics, and will definitely take your advice and add a tutorial stage. Thanks again for playing and telling me what you thought! :)
I made a hard game and all the feedback has said its too hard. I think the enjoyment from the game comes from it being hard and given just a little more time players could git gud and win. It was intentionally hard but I made it a little harder than intended, oops! When I submitted the game I literally had not beaten two of the three levels because I was spending all my time coding and didnt have the time to try to beat the harder levels. After the jam was over however I went back and was able to beat both. I completely agree with you that 48 hours is just not enough time to balance and most of the games here are just too hard or too easy. Its so difficult to get the perfect mix.
Heres the game for context: https://itch.io/jam/gmtk-2019/rate/461217
A lot of people have been saying that I made my game too hard and I have to agree. I should have added a level thats easier than the first level to kind of ease into things. Also while I was making the game I thought it was going to be too easy so I programmed a diamond enemy that teleports to your location and worked a while on the mechanics and animations for it, then decided the game was already hard enough and I never added that enemy in. Other than that I think I went about this jam pretty well and dont really regret anything else!
Heres the game for a little context: https://itch.io/jam/gmtk-2019/rate/461217
Theres a bug that prevents you from moving right two times in a row but once I found that out I kinda just thought of it as a feature that made the puzzle a little trickier. I think its a really good game! Im a sucker for a good puzzle and this really makes you think and plan ahead to try to get down to one.
I don't know why but my computer wouldn't let me play your game. I downloaded the windows 64 bit file and when I tried to run the .exe file it said I had to download a java extension, so I downloaded the extension then tried to run the game again and nothing happened. I sincerely tried to play it but just couldn't :C
I wish there was a way to check how much power you need to kill an enemy. Theres no was I can remember all those random numbers and I kept getting pretty far just to die to an enemy because i didnt know if i could kill it or not. Other than that its pretty fun
The window was really small and everything was black so it was really hard to see what was going on. Combined with awkward controls I just kept falling back down to the start. I really like the theme of trying to climb over a massive wall and I think given a little more time it could have been really good.
The art is really cool but I wish there was some sort of death animation or feedback for when you die just to add to the game feel. I had the same idea at first for a puzzle where you have to line up all the enemies for one shot but you executed it better than I would have been able to. Good work!