This is exciting!!!
Recent community posts
Wow! This was great! The use of the scope mechanic was a lot of fun. It took a bit to get used to where the gun should be pointing for the scope to line up though. The voiceover was fantastic! Nicely done!
This is a fun little game! I like the cardboard cutout feel of the art, too. It gets very busy on the high seas rather quickly, making it an exciting time. The final target as the end of the game seemed a tad out of place thematically.
> I thought you had set the route manually.
Nope, just set the waypoint. I can put together a little tutorial if you're interested.
> What I mean was, rather than aiming at a person with the targeting icon, you need to guesstimate the direction to fire in.
Yes, that's part of the challenge!
Thanks for playing my entry!
The movement was done using Godot's Navigation2D nodes combined with the tile map allowing navigation only across certain tiles. This worked out so I didn't have to care what path was taken, as long as there was a clear route.
The aiming is supposed to be a little difficult. Also, I ran out of time, so the enemies don't move towards the player and shoot...but...the player faces the mouse's location. The red targeting icon that spins with the player shows the direction the bullet will go. I noticed the animation for shooting doesn't always play correctly, but the red targeting icon always appears when holding down [C] and not behind cover. Was it not showing up for you?