Hey guys. News. News I don't want to be posting but news.
Early yesterday I started getting concerning heart palpitations and numerous dizzy spells. I'm okay, but I've had to take an easy since then and I'm really sad to say I will not be finishing She Was My Muse by the end of this jam. I really struggled with admitting this because I REALLY didn't want to fail my first jam, but the lack of sleep and the lack of care I've been giving myself to work on the game in such a long period of time is directly affecting my health and I'd be a fool if I didn't put that first.
I don't consider this jam to be a total failure. I learned a whole bunch from what I HAVE made in this short amount of time. I feel a lot more confident working with GM2 and feel like I can make even more things in the future as well! I obviously over-estimated myself and created way too big of a project for a first ever game and a first ever jam.
So what does this mean for SWMM? Well, I am definitely not giving it up! I've worked so hard on it after all! But I need to spend a bit longer than I initially planned. More time for sleep and mental self-care and all.
If anyone's interested in seeing the continued progress despite me not being able to finish for the jam my Twitter is jennas_hue and I'll keep posting until the game is complete! For now though I'm going to rest and make sure I'm okay before continuing any further. I'm sorry for the disappointing ending of this DevLog. ><