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Shadow_HAX_XD

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A member registered Feb 22, 2016 · View creator page โ†’

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I was thinking of finishing the game like adding more chapters , characters better story ark even different and a more efficient story 

the game will consist of more chapters each focusing on different characters along from the the half-life 2 era to epistle 3 while maintaining that 2d feel  so what do you guys think ?

Hello I am doing a fan game in the same timeline of halo 2 the game is a 2d shooter like Halo zero

The story pretty basic : You are an ODST trooper sent by ONI in comparation to others ONI granted you the use of experimental shield tech and assigned you to a squad now the final thing to do is normal routine on the Alpis space station followed by a armory check on the Scavenging Dawn frigate Docked to the station 

The game features different difficulty modes 

Easy 

Normal

 Heoric

 Legendary 

Insane

 Nuts

Customisation

Feel free to play the game and leave feedback if you feel to




(8 edits)

Hello I am doing a fan game in the same timeline of halo 2 the game is a 2d shooter like Halo zero

The story pretty basic : You are an ODST trooper sent by ONI in comparation to others ONI granted you the use of experimental shield tech and assigned you to a squad now the final thing to do is normal routine on the Alpis space station followed by a armory check on the Scavenging Dawn frigate Docked to the station 

The game features different difficulty modes 

Easy 

Normal

 Heoric

 Legendary 

Insane

 Nuts

and a full campaign 

Feel free to play the game and leave feedback if you feel to



anything to say ?

Post your gameplay vids here๐Ÿ’ฏ๐Ÿ‘Œ

(1 edit)

If you spot something that isnt supposed to be happening on the game Report it here so I can do my best to fix it

(1 edit)

Is a game that i have been working  for half year

The game is a WIP there is BUGS but they will be fixed at is time

it also has an in game editor which allows making missions the game missions where built that way

Feel free to test the game and leave any bugs on the forums of the project

you can find the game here :




Summary

the game story takes place on the Half-life 2 universe after the citadel explosion

you as a Combine soldier are left alone to die but will you get out alive out city 17 or die by its final core explosion


The game is a 2d platform shooter (mostly shooting )

it has a mini campaign it can be completed in minutes or more depending on how you play

(3 edits)

Here you can upload textues (Tiles) to help expand the tile list for the game

required 

size not bigger than 500-500 pixels (for now)

the type of the image can be from pixel art to photos

The name of the image example : Brick_wall       (use lowercase for space)

Also the impact sound (metal,wood,concrete,more to add)

Example:


Name : Brick_wall_dirty

Impact sound : concrete

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To take an in game screenshot tap the f12 key 

then the game will create the screenshot in the root directory

(8 edits)

to make a custom campaigng

You will have to modify the text file at the mod folder changing the values of the game

Editing Keys

  • ENTER creates or spawns items,tiles,etc
  • delete destroys any entity or tile that is selected
  • USE W,A,S,D to move the camera arround
  • Arrow keys can be used for detailed editing of objects that is (Rotation,Position,Scale)
  • Press the TEST button to test the map
  • Press the Tab key to end testing

Creating your first map

once on the main menu of the game click the editor button to start the editor 

your screen should look like this


to created your first Tile or block drag your mouse on the white screen 

you will see a transparent red square being stretched from your first click to your mouse location then press the enter key

you will see something like this


if nothing got created make sure to select a block texture on the list by clicking on it


now if you press the test button you will see nothing on the screen only pure darkness that why you need lights in your level

to create a light click the block combo box and select entities


then scroll down the list until you find an entity named Ligth_point


With the entity selected press enter with the mouse cursor on the screen


Now if you play the map you will see that part of the map darkness is gone

But Wheres the player ?

Scroll up on the list until you find an entity named Player_start


Place it on the map


now if you test the map you will see something like this


and congratulations you have made your first map have fun


Saving your progress

now is time for the important stuff saving the map file once 

to save the map file click the save as button on the editor 

For this toturial we Will be saving the map as 

Test_map 

But you can name it whatever you like

chose where to save the map and done



Exporting Maps

once your map is finally done is time to export it

lets say that the map name is : Test_map

there is  a button labeled "Export Map" in which will create a map file that the game qualifies that can be used only to play


Preparing the map

once the map has be exported it needs to be added in the "Maps" folder of the game in order for the game to load it


But if you lunched the game you might noticed that you cant play the map  this is because you haven't specified which map to load 

Modding the game files to load the map

Inside the game directory  there should be a folder named Modding 

Inside the folder you will see some .txt files but the must important is the Mod_menu

There you will find Keys that can be edited  one of them is : "Chapter_1_map_page1":"Bad_train_trip",       

To test your added map change this "Chapter_1_map_page1":"Bad_train_trip",        to this "Chapter_1_map_page1":"Test_map",        

Testing the created map

now save the file and lunch the game and when you click the first level button on the new game screen the map that you created should start

NOTE

If yo want to make a map change you will have to use the entity called Map_transition

and on the map name field enter the name of the map to move to whit out the extension

and when playing the game the map will load after the event that fires the entity Map_transition

also there is some codes you can put in the map transition entity field to give some different results

  • menu =  takes the game to the main menu
  • restart = restarts the level
  • more to add
    Careful testing the map transition on the editor save your map when testing because it will delete the map from the editor (not the file)     



always save the map before testing 

(4 edits)

A compleated map needs the following

.  Player

. Game play (optional)

. Some way of ending the level

. Game play needs to be fair for the player ( unless is intended to be like that )

Thanks every body for the reviews and ratings thank you all

Thanks for Your support really appreciated

should i make it more harder or easy ?

Say what vehicles you will want to see on the game

Rules

1.Dont ask for cars from other games

2.Dont spam

3.Unique ideas.