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jaw_felt

4
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A member registered Jul 02, 2017 · View creator page →

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Thanks viila!
I agree the game needs some tuning. I think some indicators about & position could be fun. For the trajectory, I actually purposefully game it some room to wiggle near planets because I like the look. I could probably tone it down though, because threading planets is something I want to encourage.

Thanks for taking the time to give feedback, I appreciate it!

Thanks Tone! Yeah, it is shuffled around a bit for performance, but at it's core it is based on the good old: F = G*m1*m2/(r*r)
I picked a G that was fun, as opposed to the real one. Same principle though!

I like it, fun and easy to dive into!

Very clean! I like it