Same issue for me tragically. Cute as fuck aesthetic though
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It was very novel to play and the presentation is awesome. I like this because it's the type of idea that would only ever be pursued in a game jam. It has problems of course, and wow there's a reason no one has done 360fov before, but my knowledge on design is better for Argus existing :)
Excellent presentation with a lot of really nice touches, like the "Do Better" text at respawn or your gravestones when you die. The graphics really are super cool. Does feel like death is random though.
Easily the best game I've played so far. Insanely polished, with its own fitting music and sound effects. A novel idea and executed very well. The puzzles were fun to solve and it totally changed how I look at the world around me. I wish I could give 6 stars.
The best idea I've played so far. Hard to control but that's kind of the idea. I especially liked the title and the credits being on the walls. It's well paced, it introduces props, then enemies, then hazards. Good job!
The cute art is what pulled me in, it's also what kept me grinding away at it. The first room is not generous with its collision, so it took some time to solve the puzzle, but i especially liked the boss at the end. It was fun realizing that i needed to use the environment to hurt my enemies. I feel like it could'e gotten more creative with it's ideas, and yes the music is repetitive. But if this is a first game by someone then they did a good job.