Thanks, I'm trying to keep it simple. I did some of the modeling myself and some is from assets.
jarofcarrot
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A member registered Sep 03, 2017 · View creator page →
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itch.io Community » Game Development » Devlogs · Created a new topic The Forever Cave, my first public offering
Published my first ever update to my first ever publicly available title today,
- player control more responsive
- nearly doing a good camera rotation (rough, needs to be smoother)
Never published a game for the world to play before 2 weeks ago so this is a bit of a rough measurement,
I think this game is about half way to where i want it to be.
My next task after I get the camera rotation right will probably to get my animation switching to work.