This game is really phenomenal, and has a lot of potential. The levels could do with some more variation, but the consept itself is awesome. I can see some "Lovers in a Dangerous Spacetime" shenanigans going on where there are multiple things to attend to while also steering the ship
Jarod, Cooper, and Ethan
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The game is definitely spoopy, but like others had noted it is too hard to get out of paralysis and the overlay needs to be anchored to the corners. Still existentially dreadful and I love it
I like the idea to go the extra mile to get voice command set up (sadly I couldn't utilize it since I am at work right now) but overall good game. Can the zombie unicyle ever knock over. It seems with a inherently unstable vehicle that would be part of the game and I think add to more out of control being stagnated responses and balance. Just a thought
The art looks really good and the concept is novel, but the some minor issues like the enemy not always beholden to your same rules, and the flag never spawning for that modifier leave room for improvement. I would love to see this expanded upon
This game is super wacky in aesthetics and ideas. I love how you mess with the window box size as a gameplay element. Super cool game. Only problem was a small bug where I completed a run with backwards controls and anti-gravity, and when I returned to the hub world I was stuck on the roof. Overall very enjoyable I would love to see more of this
I get what concept you were going for, and it does feel out of your control, but unfortunately with no stake in being fast mixed with limited visibility it often become a long waiting game as you wait for the characters to rotate to the correct one instead of a planning/strategizing one. The visual language as well make it hard to tell what is wall and what is ground. They are too close to be discernible from each other at a glance. I like the idea of each character having individual roles though.
Wow, I really felt the eerieness from this game. Was so cool and interesting. So many parts fit the theme. The checkers game was out of control after each move and the ending was something I couldn't control in any way with either. Amazing!
I like the concept and aethetic a lot but the level is very weird and hard to move around in. I wasn't sure if I needed to hit the glowing block to break it with lasers or go around. I tried multiple things and it didn't seem to work.
Phenomenal game, the core game loop is interesting and dynamic and you are at the mercy of the river. Visually it stands out. I would love to see this fleshed out or ported to mobile. You have definitely earned a follow on Twitter and I can't wait to see what else you do.