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Hey, thanks for the reply and I will keep my eye on the github page, what I meant by "no point" is that if you ever in the future decide you no longer care for the project or something like that, and someone uses this library for long-term development & runs into a bug specifically in the Tilengine, then that person is kinda screwed :P
Hey! I'm really glad you liked this little demo-game!! and yeah I do plan to extend this into something that is actually playable lol, by time I got to the enemy side of things I pretty much duct taped things together to have something to show for the jam, I have already completely re-made the enemy spawning, artwork, movement during & after waves as well as them attacking the player and the player having a "knock-back effect" when hit by an enemy.
Balancing is something I am really not good at so I usually have my friends play through it and see how much they can break and I will be doing that as well in about a week! :D
Probably the funniest game submitted into this jam xD I do wish the energy bar did not run out so fast so I felt like I was actually accomplishing something when I get from point a to b. The music never got old and just kept making me laugh. I enjoyed this :D
The concept of this is absolutely wonderful, playing a platform game based where you can switch through current development phases/times. The only things that bugged me was the camera and the jumping, the Camera speed from left to right was way to fast & the jump went way to high, but i'm just nit picking xD Overall, amazing concept & a great game, I hope you continue development on this one I would love to see where it goes.
One of the biggest things I really like about this game is the simple fast paced arcade style of gameplay, my only problem is that I could never get past 30k points but that could of been me just sucking at the game lol :D Overall great job man!
Yeah, I had to add a god mode key just in case for the stream haha, but I had a feeling it might be too hard, I played through it myself a couple times and did manage to win but only by using little secrets at the edge of the map.