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JamesWestbrookDev

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A member registered Apr 06, 2019

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I went through over half the game with >60 and it not ever triggering the event

I enjoyed this but I find it really jarring to start the game as the prince, switch to playing as the demon driving him into submission, and when you finally reach the goal of making him submit, you suddenly switch 1 who you are playing as and 2 who's side you are on.

It's very disconcerting to go through the game as one person and then suddenly you're supposed to be rooting for the person you just spent the entire game driving into submission. 

The beginning was fine, since it did a very good job of setting up how horrible the prince is as a person, so you don't really feel as bad when doing stuff to him, or it drives you to want to do stuff to him bc of how bad he is. It's just the sudden switching at the end that irks me. 

I also encountered a weird glitch. You say if the water is > 60 the prince will ask to relieve himself, for me he only did it once. Later on I had him at 200+ water to try triggering it and he never asked for the rest of the game.

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What does and doesn't give you XP? I know knocking out gives you XP, and winning in dominance does as well. I assume submitting doesn't give you anything? 

Ahh, tooltips is a good way of making it clear what bar/icon is what.

YES. The time limit increase has made the game much more enjoyable for me. 

I think it would be better if it just said "Inspiration x%", since I kept thinking that was something else entirely xD. 

Especially when there isn't any clear indicator of how much inspiration you have, and how much is required, so you have no idea how long you should be waiting unless you spam the continue button. 

So far this is fun, but two big issues at the moment for me are

1 There is no clear way of knowing your % of inspiration, until it's too late and you've lost a job you're 90% into because of it. As well as no decent way to get inspiration back other than spending XP, or buying books you rarely get. It might be a good idea to add some new paid service the player can use to get inspiration, that is more costly but can be helpful when in a pinch. 

2 It's too easy to become stuck in the beginning, and not be able to unlock short stories. When you level up for the 2nd time I believe, is when that one job comes up requiring drama to do, I got a point in editing not realizing drama was going to be needed soon, and had to wait forever to get another 50 xp just so that I could advance the game. 

The game is definitely interesting, and surprisingly fun to occasionally find a new requirement to advance, such as to submit short stories you need X amount of fans(I've already forgotten the amount). Which does set clear goals and things to focus on to in order to meet those requirements.