New update live, added balancing to game generation and AI changes as well as a guide to Hexpless pdf document.
Get it here:https://ara-.itch.io/hexpless
I've started working on a project i hope to release by the end of the year. Its called Hexpless a strategy game similar to chess but instead involves a supply line system where most units cant move.
The main goal is simple, make sure all enemies have no kings. to achieve this a player must claim tiles to eventually claim the enemy king.
To claim a tile the player must select a tile that they own and then claim a tile from the available pieces,
When a tile claims another tile it starts to "Supply" that tile and if any Supplying tiles are lost the tile(s) that they supply are lost also.
It is a early prototype so things are subject to change
GAME LINK: https://ara-.itch.io/hexpless
Got a prototype done
I have an image here the goal is to take the art (currently displayed as the white squares with gold outlines) and return back to the start of the mansion. I have the basic top down shooter controls with weapons being able to be thrown. And when a guard sees you time stops and only starts when you do something (shoot, walk, etc). I did the time thing to try and mimic how turns worked in the original rouge.