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jamesbmayr

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A member registered Aug 03, 2025 · View creator page →

Creator of

Recent community posts

So much harder than it looks! On some of the levels, the timing is really tight, but that makes it all the more satisfying when you finally get it. I especially liked the blocks that don't reset each loop - that's a very clever mechanic. I could see this game expanding with more mechanics like that, and a bit more story, into a real brain-scratcher. (And I can't get over how soothing that soundtrack is. Almost trance-like.)

Music / sound effects are fantastic - brings me right back to the Gameboy I grew up with. I'm very grateful for the generous infinite respawns, because those scissors move much faster than you think!

It took me a few "generations" to realize the goal was not to get the ball beyond the opponent (ie, past me), but to keep the ball going back and forth. Once that became clear, the experience completely changed! I wonder if 30s is a bit too long for each "recording" though - just a thought!

Wow, it must have taken a while to write all of those tracks / music loops! Also, the old-school Windows framing is a nice touch.

Fantastic twist on "bullet hell" games... every shot you shoot becomes a shot you have to dodge later. The core is so clever, and then the level design is where this game really shines. I feel like I could play this for hours. Also, the hand-drawn / sketch aesthetic is very cohesive and opens up a lot of possibilities for enemies.

This theme is absolutely adorable, and the café jazz music fits perfectly. Also, shout out to whoever made that incredibly realistic knitting animation. I think this game is a testament to how far you can take a fairly simple mechanic with a compelling narrative, high-quality aesthetics, and a lot of attention to the player experience.

This is sick. Snake, but you have to eat your own tail - so clever. And then the cowboy theme, wrangling cattle, with that fantastic soundtrack... this game has everything. 

Drawing the loop around stars is a cool mechanic, especially when those stars are moving, and especially when you have to avoid the _bad_ stars. It took me a minute to realize that I had an energy gauge and that's why I couldn't draw sometimes, but once that clicked, it was easy to get a much better score. Also, great background music - very calming / space-y!

I think I was super zoomed in - maybe my screen is a bad size, not sure - but I wasn't sure what to do at first. I eventually figured out the controls, though, and took some pictures to progress through the story. Cool concept!

Very slick, super easy to pick up, killer background track. If you continue developing this game, there are so many possibilities for different terrain blocks / themed areas!