So much harder than it looks! On some of the levels, the timing is really tight, but that makes it all the more satisfying when you finally get it. I especially liked the blocks that don't reset each loop - that's a very clever mechanic. I could see this game expanding with more mechanics like that, and a bit more story, into a real brain-scratcher. (And I can't get over how soothing that soundtrack is. Almost trance-like.)
jamesbmayr
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Fantastic twist on "bullet hell" games... every shot you shoot becomes a shot you have to dodge later. The core is so clever, and then the level design is where this game really shines. I feel like I could play this for hours. Also, the hand-drawn / sketch aesthetic is very cohesive and opens up a lot of possibilities for enemies.
This theme is absolutely adorable, and the café jazz music fits perfectly. Also, shout out to whoever made that incredibly realistic knitting animation. I think this game is a testament to how far you can take a fairly simple mechanic with a compelling narrative, high-quality aesthetics, and a lot of attention to the player experience.
Drawing the loop around stars is a cool mechanic, especially when those stars are moving, and especially when you have to avoid the _bad_ stars. It took me a minute to realize that I had an energy gauge and that's why I couldn't draw sometimes, but once that clicked, it was easy to get a much better score. Also, great background music - very calming / space-y!
