Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Nov 11, 2017

Recent community posts

Just to clarify though, the actual tools do seem to work in the editor. I can import my Source materials and maps just fine. It's just the compile step that fails.


Trying out Unreal for the first time, so it's quite likely I'm doing something wrong. It seems that just adding HammUEr as a plugin causes the compile to fail. I'm using "HammUEr 1.8 Alpha 3 for 4.18" and my Unreal version is 4.18 (4.18.0-3709383+++UE4+Release-4.18)

When trying to compile, I get "ERROR: Could not find definition for module 'HammUErRuntime' (referenced via Test.uproject -> HammUEr.uplugin)"

The simplest way to reproduce is start a new project (blank or FPS) and compile from in-editor. It will succeed. Then add HammUEr as a plugin, restart the editor and compile again. It will fail. 

Am I perhaps missing some extra step needed to compile code?