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A member registered May 31, 2017 · View creator page →

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with some more development time, adding more stats,enemies and areas this is a game I would definitely play. Awesome concept. I know I would get addicted to this.

I would have really enjoyed this game but there is no challenge due to the ability to move off screen as you can easily avoid everything but you also don't know where your character is. with barriers though I think this would be fun :)

I liked the mushrooms acting as spawn points the flashing was cool. I kept getting stuck on the walls and wasn't able to jump up properly and when I got to the top the game went back to the title screen was that the end of the level? :)

The art style and music fitted together really well and the game play was fun.  Having control of the camera would have made it a bit easier to look around everywhere rather than being in one position.

Really enjoyed this game. It was very well balanced and I have never played anything like it before.

Great entry! I found the steering controls took me a while to understand. I think this was because the yellow dots showing the crew manning the wheel were the same for left and right maybe a green and red for port/starboard might have made it clearer but was still able to play and enjoy once I got the hang of it :) 

Thanks appreciate that :). After you jump you hold down left mouse button and the a key you can jump on it by spinning and moving left. I think I could have made that a bit more intuitive.

Ah okay you can go underneath it after dropping off the ledge if you big, green, floating anchor shaped object :) is that the bit you meant?

Thanks for the feedback :) That would have made the game clearer as I have had people frustrated at the end as they could not get the last bit of power.

I get what you mean after watching your letsplay of it. Thanks for your input :)

Really fun puzzles. Oh yeah

I enjoyed the fast paced nature of this game. The enemies not being able to jump on the platforms meant you could kill lots of enemies and not get hit. Making the transition from menu to game seamless was great.

I enjoyed the fast paced nature of this game. The enemies not being able to jump on the platforms meant you could kill lots of enemies and not get hit. Making the transition from menu to game seamless was great.

That makes sense. Was cool to swap and look around

The enemies were really cool. I had the same issues as SnailSpaceGames.

The ability to freeze time and make adjustments. A good use of quick time events

I liked playing as the dungeon protector for a change and the speech intro was ace.

Really cool game, that skeleton animation was great :P Look forward to seeing your updates :)

nice twist on a classic

Very impressive progress for a week jam :D also I didn't find any bugs :D

This game is amazingly fun!

Nice follow AI.It adds urgency to make you keep moving

Really interesting mechanic. When I changed into first person I couldn't move  but not sure if that was intended.

My discord name:  Splash #3673

Just seen we have to include it in the entry

I added the the button in last minute and forgot to enable cursor on clicking the mouse.  I didn't get round to the re spawn box. Thanks for your comment.

Being the giant monster was really fun! I think the shields appear too often as I didn't loose as I was always protected by a shield.

The energy system was ace, again only thing that stopped me playing was the camera.

Really enjoyed this game I laughed a lot!

Really enjoyed the concept of this game and the style is really cool.  Would be great to be able to  upgrade your cars abilities and some random generated obstacles but in the scope of a jam this is great.

This game was really fun and one of my favorites this jam.

This game is a fun challenge. I played the first two levels but would have played more if I could retry the level when I failed as I had to go back to level 1. 

Great ideas. The floor reacting to the player is extra juicy

Yeah I know how it can be with college projects. 

The game does not load on my laptop, the spec of which is:

CPU: A10-9600P (4C, 6G)

Ram: 8GB

Storage: 1TB 5400RPM HDD

Display: 1366*768

Holding control did not solve the issue for me.

The game did run on my desktop, the spec of which is:

GPU: GTX1060 3GB

CPU: intel i5 4440

Ram: 16GB

Storage: 2* 256GB SSD in Raid 0

Display: 1080p

The game did run but it dropped to 2 frames and ran there consistently regardless of the settings or resolution. This happened many times throughout the level.  Throughout the level the fps was extremely erratic varying from 20 - 80 . To me this suggests an optimization issue as it should run much faster on my hardware. This may be what is causing the game to have issues running.

The character looks really good and the animations are fluid. The bones rolling is also very cool although if all those objects are present on the enemy normally then that will give a big performance hit. Having the camera inverted for looking up and down is confusing to use and you can see through the floor if you move the camera.

Unfortunately I could not get the game to run even with many restarts but I was able to access the pause menu so I can give some feedback on that.

I like the layout of the menu as it is very clear and uses some great HCI techniques.

I would suggest implementing some feedback when the graphics settings are applied as at the moment it is not clear that the options have been saved. Also if the player forgets to press apply before leaving the menu there is no prompt to ask them if they wish to keep their changes so they are lost. I don't know if it is a bug but there are no sounds in as part of the menu or background music. Having this would add an extra layer of feedback.

The video of the game looks great though and I would like to play it if it would run. Hope this helped somewhat.