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JackOfTrades52

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A member registered Apr 30, 2020 · View creator page →

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Ok! So that was awesome! What a wonderful display of Godot's capabilities. The pseudo 3D looks great and very very unique! Your art style is fantastic! The music was great. I think the controls feel pretty tight and good. Also, those chandeliers got me soo many times.

Some things:
I played it on Linux and it mostly seemed fine.

- BUG: I wasn't able to hurt the boss. I don't know if I just didn't know how or if that's a bug. (This is the only big thing that happened)

- SUGGESTION: All the enemies do feel unique which is good, but their AI could maybe be better. For example, the bats just fly past you and keep going. It makes them feel like less of a threat and more of an obstacle, but if that's what you're going for then you nailed it! I like the jumpy skeletons, those are fun. The purple robed guys are similar to the bats.

- SUGGESTION: Maybe set a button to pick up new sub weapons. I got in a place where I was in a small area, and a new subweapon dropped, so my subweapons kept switching as I was trying to kill things.

- SUGGESTION: Maybe have enemies drop the green potions more (maybe this is already an idea). There isn't much motivation to kill the enemies, especially the bats and purples guys, cause you can just dodge them and be on your way.

- SUGGESTION: Allow the use of mouse for key bindings under keyboard controls. It would just be a convenience thing so I can use left click and right click as attack and subweapon. Not a huge deal, though.

I am aware that this is a demo, so maybe some of my suggestions are already being worked on, or maybe you just don't think they fit in your game, which is totally fine! I just wanted to bring those things up on the off chance that they weren't thought about. Overall it's a fantastic demo and I'm still in love with this. It's really great!

Sweet! If I find anything I'll let you know! Is there a specific way you'd like any bugs reported?

Have you considered a demo release for Linux?