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itchio__account112

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A member registered Apr 11, 2022

Recent community posts

Clicking "Noooo" leads to immediate segfault.  Clicking "Yes" leads to loading screen.  After loading, segfault:


Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 2.0 Renderer: AMD Radeon RX 590 Series (polaris10, LLVM 15.0.6, DRM 3.47, 5.19.0-46-generic)

Segmentation fault (core dumped)

This is not the first time I've seen a developer mention the long time it takes to render images, but this is honestly something that seems strange to me.  The geometry, lighting, and texturing in these games doesn't match AAA games real-time rendered scenes, so why do they take so long to prerender?