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An amazing concept with really good execution, but I got stuck at one of the levels, which was pretty frusterating

Thanks for the feedback! The last level is super long and hard, even I couldn't figure it out and I made it!

By far one of my favourite games this jam. It may be short, but the design and concept of this game carry it a long way, so even without the character or great art I would still have fun! Also, I loved that ending screen. Great job!

Thanks for the feedback! Im glass you liked it! I'm not sure why that happened at the end. It should take you to an ending screen, but that might be a big with the built version. I didnt really have time to beat the last level after I built it, so its probably just a bug.

I love this concept, and the execution is amazing, but I feel like theres a lot of 'potench' with this game. One change I think would be beneficial would be to decrease the time it takes between potions

This game is really easy to pick up and learn, and the design of the first few levels help with this. I do feel like there needs to be some warning on what's coming next though, because I found myself getting stuck really easily when I didn't have the right abilities

Great game with some good design, but I think there needs to be a way to stop completely, because I find myself having to time my slowness too much when coming close to enemies

Thanks! I think the audio game idea could work, but I feel like there would be too much happening sound-wise. Limiting the information giving through visuals to one color at a time definitly forced me to make the game more auditory-based

Amazing idea, and while it's super hard to figure out some of the puzzles, it makes it feel like you really are programming and when you figure out a puzzle, you know that you've completed it even before you reach the goal

Thanks for the feedback! I had no idea how this game was going to turn out, but I'm glad that you thought it was good!

Oh, thank you. I wasn't sure if the colors would be too intense and if any flashing would trigger seizures, but I'll make not of that. I can't change anything during the jam, but I can for sure add a seizure warning.

Thanks! I'm really glad you like it!

Lol, thanks a ton!

Fantastic game! I loved almost everything about it, but it was pretty frusterating when I died. Great game though!

Thanks! I'll be sure to check your's out!

Heres my game: It's a puzzle game with only one pixel. I only have 11 ratings so far, so please check it out and rate it! You should probably read the page though so you understand how to play

Thanks for the feedback! Glad you like it!

Thanks for the feedback! They're supposed to be robots buzzing, but art is in the eye of the beholder, right?

thanks for the feedback! Depending on what level your on, sometimes the goal will be behind a wall, so you just need to find your way around!

Quick tip for players who feel stuck right off the bat: the screen will start off as black during a level, so you have to move to have the blue fade in

Really cool concept with some great art design, but the windows in the game wont move or close for me

I don't know how to run this, sorry

Game doesn't load

Unityplayer.dll isn't in the zip

Gets really hard at parts

When I fail the second level it teleports me all the way to the left and I fall infinitely. It also doesnt stop after one second for me