Uhh, it's like, it places all those small models on the map except those big ones which are in contest browser still. Dunno why, tried refreshing the view as you said but it didn't fix anything. Worth to add is the fact, that it happens only to the newer cs:go maps, such as Inferno, but also Cache which is pretty old map, but I noticed something weird bout it. Both inferno and cache are having different type of write or something like that, cause they do not have the normal map compression and then materials + models in the game folder, I have to decompile them with embed files so the file structure is different. I gotta load materials separately cause I get them from the .bsp file after decompiling.
Recent community posts
Hey, I'm having problem with CS:GO map import. After importing mats, props and then the map, models are showing up on the level, but not the biggest parts such as floors, walls, buildings etc., only models. But! I can see those bigger meshes in content browser, still there are too many of them to actually place them on my own. What do I possibly do wrong, or what should I do, to make them place on the level? As I said, everything with those meshes not placed in the level is fine, mats are assigned and created, they are just not placed at all.