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A member registered Dec 06, 2017

Recent community posts

That was fast man! 

Thanks for the answers! Tbh i always had good results with dgVoodoo, and it's the only way for me to play with antialiasing because... nVidia control setup thingy is kinda weird with NOLF and NOLF2 and the settings aren't applied to this game. Anyway, thanks again!

Thanks! Shadows do work now and everything is looking good so far!!!

I encountered a very small bug: If you want to activate 8x anisotropic filtering, the game saves it as 16x, so you basically can't choose 8x. But yeah this isn't a big problem tbh...

I have three little questions: 

1. There was an option to enlarge the weapon icons, but I can't remember where it was :O. I can still edit the config "BindingIconSize", but still, I thought it was ingame somewhere..

2. There is an"FogEnable" option in the ini, which always resets to 0. Is the fog still enabled? I wonder that there is no ingame option except for "weather"

3. When I play with dgVoodoo, I get some ugly artifacts around the HUD. Any idea how to prevent this? (See image below)

Thanks a bunch for your work!

Hyped for this :)

Thanks a lot! Afaik it also happens when you first start a level, but I guess it's the same problem. 

Anyway, I'm very happy to be able to play with some shadows after the update <3

Hey Jake!

Thanks for the reply, and thanks for digging into it. Do you have any Idea why the shadows quickly disappear on my system? It seems to be a common problem, at least I read about it a couple of times.

(1 edit)

Hey Jake!

First of all, thanks a bunch for the patch! It makes playing NOLF a lot better. I am going to copypaste a post on reddit I made last week. Maybe you can help with it:

"I played the games ages ago, and wanted to play them again. NOLF 1 is working fine, but there are no shadows under the characters. Although, tbh, I don't remember if there were any to begin with, other games from that generation usually at least had blob shadows or something.

I vaguely remembered a tutorial on the internet that I can't find anymore. The person replaced some files from the game with files from the old NOLF demo and was able to activate dynamic shadows, multiple shadows per object (I think), self shadowing and more blood (or something). I am certain this was for the first game, and it worked back in the day for me.

Can someone remember this? And if not, is there any other way to add shadows to characters? I mean there are lots of shadow options in the config file..."

So basically, the blob shadows are there when I activate them, but quickly disappear after a loading screen or cutscene. Maybe this could be avoided in general if the dynamic shadows could be reactivated. :P

By the way: Shadows were originally implemented in the first tech demo, among other things like anisotropic filtering. Those options were removed from the final game, maybe due to their impact on performance. Here's a shot from the options screen I made.

Thanks in advance!!!