Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Aug 21, 2021 · View creator page →

Creator of

Recent community posts

I did a solo actual play of The Wretched on the ol’ youtubez.

Check it out if you want to see someone go from “never read it” to “played it in under 45 minutes…

You betcha… Great work!

Thousand Year Old Vampire is an award winning solo journaling game designed by Tim Hutchings. In this horror game, you create your own vampire and explore themes of memory loss and the passage of time. The game has a unique storytelling system that is based on prompts. Every prompt modifies one of five traits (Memories, Skills, Resources, Characters, and Marks). This makes for an enjoyable and replayable experience. The game is 188 pages and has an evocative layout and design. I highly recommend this game!

A Modern Prometheus is a tabletop roleplaying game that uses the firebrands system. The game is for two players and is divided into turns. Each character has their own minigames to choose from.

The pdf has a great layout and is about 40 pages. The game is set in a gothic horror genre and uses coins, dice and tokens as the game's components. There are optional rules for more players. I definitely recommend checking it out!

Eventually, I plan to do a recorded play through of this game. But for now, I took a VERY short look at the game for a Youtube Short.

OK, OK... I might just be posting this here now just to help Sam get a signal boost on this game, but hey... she didn't ask me to, I just think Sam deserves it for all the work she does to promote other people's games.

Check out this promo for The Fires of Chaterra as part of One Night Worlds.

Get notified of the Kickstarter Promo here:

This is now a part of One Night Worlds: Zero-prep, GM-less, One Page TTRPGs. Kickstarter is launching soon!

this is so cool!

(2 edits)

ooooooo… Tantalizing! Something to look forward to… I can’t wait!

Those surprising elements and the word list oracle (Oracle 3) are great tools to keep a solo player on their toes. They generate great moments like that, and take your game in unexpected directions.

We've come to the last episode of my solo play through of The Outcast. What a ride! In case you missed it, you can see the episodes leading up to this on this playlist:

But without further a-due, here is the finale episode:

What a great system Cezar has designed in The Outcast. You should definitely pick up a copy if you haven't already.

Thanks. I had a lot of fun with this one. I like weird twists, and I like the way that The Outcast prompts you to add “surprising elements”.

I’m so excited to give this a look. I love solo, I love space, and I love your work!

In session 3, my playthrough is heating up, and getting weirder. I'm having so much fun with this game.

I kept it going. Here's part 2 of my play through of The Outcast.

I saw some great work, and I can’t wait to cover the submissions in upcoming videos. Which I’ll post as video comments on each submission’s project page.

Any chance you'd be willing to add some community copies for Jam participants?

(1 edit)

I had such a blast playing The Outcast. So why not share it here? If you're on the fence about the game, go ahead and give it a try. It's an excellent addition to your ttrpg collection, and a ton of fun to play.

Here is part 1 of my playthrough of The Outcast:

It’s funny, I had thought of doing a Push game as well. But I just don’t have the time to pull it off right now.

one way I think it could work well is if you WEREN’T characters in the primary ensemble of Pooh’s friends, and instead were just other creatures of the hundred acre wood. That way, you could run into the cast as NPCs with Matrix entries that reference them in some way.

yea, it’s more that I’d like to avoid homicidal killer Poohs.

Ultimately, I won’t actually police anything. But I think I was more thinking that Winnie the Pooh is lovable by kids, and I’m hoping that won’t be tarnished.

Still working on it?

how’s it coming along?

how’s it coming?

oh that sounds so cool!


So glad you submitted this to the Winnie-the-Pooh jam. I'm looking forward to covering it soon.

I finished this up in 6 “days”, and had a blast doing it. It was a Partial Success. We lost our beloved security officer, but I can’t wait to prove myself on my next mission.

I’m having a blast playing as Captain Colada (so named after the drink I was enjoying when I began playing). Here’s my “play-by-thread” tweet storm actual play:

this game is beautiful and thematic. I love the art style, and the simplicity of the gameplay. I would love to have this in print (in any form, but especially as an old school “pulp” magazine) 

Cezar and I had a lot of fun playing the game on the Instadeath podcast/YT channel…

This is fun variation on the usually tranquil “Alone” hacks. A “hack” and slash if you will.

What a gorgeously streamlined design concept. It’s executed beautifully, containing all you need to tell a maritime tale together, with nothing extraneous. The layout raises this work to a piece of minimalist art.

A beautiful implementation of Wretched & Alone. This game tackles privilege, ambition, and imposter syndrome against the backdrop of 1920s New York City.

The layout, typography, and iconography is beautiful. The writing is clear, and the prompts evoke thematic tale from the player.

The "Quick Start" section on the back page makes this a good choice for a first W&A game if the theme appeals to you.

Dude. I've been waiting for something like this. This makes it so simple. Thanks!

I recently had the privilege of sitting down with Cezar Capacle, the designer of the Push to design a game together and record the process. The result of that design session was The Fires of Chaterra. If you would like to see the design process, you can head over to the Instadeath YouTube channel:

We had a blast when we got back together to record a play session of The Fires of Chaterra. I’m proud both of how the game turned out, and the tale that Cezar and I wove together with it.

So relax and enjoy, The Fires of Chaterra…

Published “The Fires of Chaterra” for the jam:

I’ve got several other ideas for Push Games, now I just need to find the time.

ooooo… I love your character trait prompts. So evocative!

I recently had the opportunity to play the Human v Raptor 2 player variant and had a blast. It’s a fun way to tell a story with a friend and feel some subtle competitiveness and dread along the way.

It worked really well for online play too. What a great way to spend an evening!