I wasn't being facetious, lol, I love it
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I noticed things gets wonky when playing in the default window (embedded within this page) If you stay in it, the player model basically displaces as soon as you start moving; the view doesn't center on him anymore. I figured out how to sort of shimmy him back on-screen and keep him in frame. But my effort was proven moot due to a game-breaking bug (lol) which affects the essential mechanic of clicking & holding the primary mouse button (well, that's the only valid input besides moving with the arrow keys, so it's one of two controls in total, but still). When this occurs, performing this action on interactable objects causes their brief disappearance then reappearance, instead of resulting in the target items moving with the controllable character, which is the expected function (allowing you to "carry" things).
So the fixed window hosts a pair of related glitches which seem to be triggered in tandem. This sort of malfunction isn't unusual for in-browser games, particularly on itch.io (as well as other similar platforms). I noticed the game works as intended in full-screen...well, it's actually playable, at least (since I don't know exactly what the dev intended). But the camera stays with (and mostly centered on) the character!
Anyway, for a glorified mini game with such a simple concept and ultra basic gameplay, it sure took me a while to get to the end state (of static text on the screen). I'm sure it was still just a few minutes total, but in hindsight that seems like a long time to complete the objective. That means it's the kind of puzzle where you might only catch on to the rule once you've "beat" it, which keeps the experience from being too boring. I mean I didn't know the answer until the moment I "solved" it, which is the perfect timing. That way you stay engaged during the entire experience and get the satisfaction upon completion.
For some reason on that first playthrough, I happened to choose one correct item right away followed by every single wrong one, until only the correct ones were left for me to grab! Since the research bar filled up that one bit early on and then stopped there for a long time while I tried so many items, I just assumed the objective must be broken so you couldn't actually win! :P That is, until I was forced to succeed eventually after I eliminated all the wrong answers first, somehow. What a fluke, right? (I mean, what are the chances of such a failure at this task? I have no idea how to do the math for that but I feel like it's gotta be statistically significant.)
Oh, I'm not sure if you placed the filing cabinet to block the doorway on purpose or not, dev. But I kind of like that as a small challenge that teaches you to move objects. It reminds me of how tutorials teaches the player mechanics they'll need to use in the game, often through obstacles. So if that was the idea, that's smart game design...which hopefully you'll put to good use with your next project! Anyway, overall I thought this was cute (despite the subject matter, I guess). I like the aesthetic aspect; the style is funky and the scene/setting is original. This is quite a unique creation, that's for sure.
Yeah can you even install a legit version of windows onto a mac? Sorry if that's a stupid question lol I seriously am not sure. But also, I had issues with Wine trying to play Diablo 2 so that's why I originally just did the hard drive partition with the separate OSs. It works much better because each one just works as normal.
You know what's funny? I'm a big John Wolfe fan but I had played some of this dev's games before I ever subbed to John. It was funny to me realizing that this game dev was the same that John trashed for his Timore series. But it seems that even now, JW actually likes your new games such as this one. For example, the reason I liked Vidas was starting with Dia. When John played it after me, he was impressed and gave credit where it was due. Idk how to put it...its just been a wild ride with John Wolfe and Vidas/Timore Dev lol. It's a pairing that I stan.
Iwan I'm sorry I keep commenting at you. Lol. I just wondered if you tried his/her new game, which is one of the most popular free games on itch.io currently apparently. It is called Trepidation: Redemption, and the dev says it is their way of redeeming this original Tredipation game that people hated so much. Just thought it could be an interesting game idea for you to cover the new one. I haven't played either to be honest.
Nice, definitely spooped me. Although I knew the end screen wasn't what it mimicked, it still gave me the creeps when closing back to my desktop!
Also I'm playing on Bootcamp version of windows on an old 2010 macbook so that may be why the last part didn't scare me as much as it should have for regular people on new computers.
Hey, just wanted to say that my partner and I love and appreciate your content, we usually watch your playthroughs to wind down at night (I think your yt channel helps us sleep due to the combination of the artistic visuals of the indie games you typically choose to showcase, plus your calming-voiced commentary)
I really enjoyed this! I loved that there were actual scientific concepts being used as the basis for this theoretical nightmare...for example, explaining how you can communicate with the patient by referencing Broca's area (the speech center of the brain) being hooked up to the machine. The pacing, with the hints toward weirdness/wrongness of the situtation amping up over time, was also masterful.
Discover My Body reminds me of a classic scary campfire tale combined with a retro yet novel form of gameplay (-the scanning interface with different bodily systems and hot spots to click for dialogue). Overall this is a very clean, sharp and unique philosophical horror game.
I would love to see an expanded version of the game, but if not, I look forward to seeing your future projects in general! And if you do have past games on itch.io, well I'm about to play them when I go to your dev page after posting this comment! :)
Edit: Just realized I had played Water Womb World by you a few days before this game- I knew Yames sounded familiar. Haha, anyway, loving your stuff.
I play Windows games on my ol' Macbook using Bootcamp :)
It's a process to set up but it makes it so you have both operating systems and can switch between them whenever (by restarting your computer and selecting which one to boot into). It's worth it though if you can figure out how to do it or get someone more computer-savvy to help you. Now I have the best of both worlds on my Mac: I can install & play Windows-only games on my Windows partition, and install & use Mac-only programs on my OS X partition.
(The virtual machine idea that Matute295 suggested is also a fine option, but games will run better if you actually have Windows running on your computer via Bootcamp)
Loved this experience. For some reason I had a hard time on the second collection mission and it took me way too long to catch one of the live specimens- I'm sure that's just me sucking though, haha. Underwater sci-fi horror is such an under-explored genre in my opinion (no pun intended). SOMA is one of my all-time favorite games and Water Womb World definitely reminded me of it, especially at the end (which revealed their similar themes). The mirror was a nice touch of foreshadowing that gave me a sense of dread from the get-go.
Thank you for making this game (and releasing it for free)!
This is the first game of yours that I've played and I'm happy to see there's several on itch.io for me to play next- I'm sure I'll go through them quickly so I'm also anticipating your next release.
P.S. This is so off-topic but I have to rant a bit about SOMA being tragically underrated/underplayed, especially compared to Amnesia. With SOMA, Frictional Games improved on every aspect of their game design, writing, art style...yet because it's not straight up horror in a castle or whatever a lot of people (including Amnesia fans) just passed it up and it's such a shame. I don't get those folks lack of enthusiasm because to me, the depths of the ocean is one of the most alien, mysterious, isolating, and all-around existentially scary environments imaginable. My point is that you, WWW dev, obviously "get it" because you really did the deep-sea setting justice in this neat, creepy little game! :)
This was the first game in a while that thoroughly freaked me out while playing AND the creeps stuck with me even after finishing. It also made me laugh at times...somehow it manages to be clever, entertaining and truly scary all at the same time! Just an awesome horror experience. I'm definitely checking out the rest of the dev's games next.