Fun demo, I'm considering buying in the future once I've saved up enough.
Will you release on Quest via Itch.io/Sidequest if Oculus doesn't approve of the game for their store?
Recent community posts
Something I noticed quickly on my first or second playthrough: The IK for the player's character can only work so well, and it can result in the player's hitbox being not where the player actually is. For example, the character's elbows were getting shot up around the corner, while my actual elbows were well tucked in. (Though in addition to that, my actual elbows are much smaller than the character's, so I guess I just gotta get used to that? lol.) Just some FYI for game design purposes. Other games tend to only use the hands/head as hitboxes for this reason.
Great game so far, looking forward to trying it on the Quest without the cable twisting!