Recent community posts
I came up with a radical solution for attacks spamming : I simply implemented a small delay to activate damage after repeated attacks.
Saving builds may come in a future update.
Thanks 🔥. There might be mapping options in a future update. For now the logic is : stick up = torso up, and stick down = torso down.
thanks for the report.
This overheat issue happen because I tried to find a way to limit mashing without using torso turning. This is a bigger problem when using weapon like swords or chains. What I did is increasing a fixed amount of overheat for each arm extension. But it's not perfect as it's rather inefficient at normal time and can be exaggerated in slow motion. I'm still looking for a better solution.
About the colors, I don't know. They're a max of 4 players at the same time, so to me it makes sense to limit at 4 colors. There is also the reason that more colors will be less distinctive. (like orange would looks too much like red, or unused weapons).
Thanks. Not really focusing on Steam right now, but it has a good place in the to-do list.
Your comment gives me a huge positive vibe. Thanks, a lot.
I will take it into consideration for the next updates. I think there are no real rules for naming version, but by calling it 0.1 I want to emphasize that this is the very first version released, and that the game has a lot of room for improvement.
tip : you can steal weapons
SpeedRacer, the fast neon glowing game
So there i am. I published for the first time a game on itchio.
It was originally a game created for the purpose of a programing class. It landed here. The online higscores are still empty. Maybe the game is just too difficult for a standard player. But I like to make people suffer. I don't know what is a standard player, but i will be glad if some people review it