The time has come when you need to be close to your mother. You need to keep up.
Recent community posts
There is so much to talk about all the elements in this game. I don't want to be rude pointing things out so I will just focus on the most important aspects. The overall bounciness of the vehicles really adds to the feeling of the not-so-advanced graphics and makes it even harder to complete deliveries. I'm not sure if you can roll the vehicle because it was very highly tilting on turns. Weather system is a good feature and people actually holding umbrellas. The kind of free roam is an amazing addition and even though some may think of destructible objects, in my opinion it's not a good idea because like in GTA series it will make you forget about the actual direction of the game which is a delivery simulator.
Some of the elements of the user interface in shops were not working with the Xbox controller so I had to use a mouse instead but everything else is very well optimised for the additional steering options.
To sum up, I know you probably already know what to add in the next release but my only wish is to add stronger headlights. Yes it's just a small detail but it will surely make riding in the dark easier.
The game is loud but it does not work against it, on the contrary it is an advantage and it helps to make a perfect spooky tmosphere. I'm afraid that the sound of getting caught will haunt me for some time. The only issue I experienced was that it's very hard to get into closets but with some practice it's not that bad.
A very good look at what is to come. The one thing that could make it better is to make enemies roam around or just not stand in place until they notice you. And maybe a feature to pick up weapons dropped by enemies. These elements will surely enhance the gameplay. Good luck with the development.
A very complicated shape matching game. Some of the puzzles really try to trick you but when you run out of ideas you eventually find a way to solve them too.
'No, I didn't write -180. Who would do such thing?'
First of all just to make it clear I wanted to say that any drop in frame count takes place due to my hardware and software and has nothing to do with the performance of the game itself. It was especially visible at the end and I'm really sorry for that but it was not supposed to happen.
Back to the game, the back story of all the experiments and situations taking place in the facility make the whole thing even more mysterious. The only thing I could wish to change is the guards movement because for now it's too linear and it's really easy to avoid them once you learn the way they are moving or just add more of them.
Really well done game both in graphics and sound. Took me a while to figure some things out so I wish for more developed tutorial or atleast some first contact tips. I'm looking forward to try the local multiplayer and meeting bosses hopefully getting out alive. In the video I focused more on showing the crafting system and I think I did it quite well. Not to say the same about building skills but I have time to develop this too.
The camera shake makes it impossible to play. It looks just like teleporting from one side of the screen to another. But I can atleast say that Web version supports Microsoft Xbox 360 Controller. If you could reduce the gain of camera shake I might be able to make a gameplay video.
From my point of view the game is pretty close to being done. Of course the games can't be really done because there are always some issues but you know what I mean. The only problem I was struggling with was the movement. I had to use alternately keyboard for more precise moves and gamepad for wall jumping so that the experience was fluid. I also hope for atleast some sound effects not to make it so deaf.
Very confusing if you don't have good spatial vision. Luckily the tiles that you can move on are highlighted so it makes it easier to navigate. I also hope for possible mobile port. I know it will take time to make, but it would be a good pocket game.
An unbelievable experience what people can do to escape from everyday things. Especially when this thing is slavery. Very clever way of moving around without 'purposely put points' to attach onto and instead using branches or ruined bridges. The birds perfectly match with the aim of the adventure because they remind you of being free and ability to move around freely which is also making everything sorrowfull with the lack of it.
I'm really glad this game finally got released. It brings a very touching message with it and it's very kind of you guys that you want to get some attention by making a game. I'm really impressed since it's your first game that you made. Outstanding result with all the music that makes the whole atmosphere unforgetable and the amount of work you put into making this game a perfect start into gaming development. I'm sure this will aware more people about the charities you have pointed out and encourage to help those who didn't know about them.
A very interesting concept of one for all with chess strategy elements. I like the feature that you can pass through the edge to switch sides, but I didn't take much advantage of it. Also the environment blocking your vision in some cases is a good impediment.
It gets really hard to match the combinations when you reach the multicolor level. Luckily there is a customization option to adjust the game to your own playstyle and eventually the game itself will advise you when you run out of time. I wonder if in possible future release there can be something like custom grid in options to make even more complicated levels.
This looks really good even as school project. I really liked the different look of character when moving from one igloo to another so it's not monotonous. I don't think that randomly generated levels would be possible because of the teleporters but own made levels work too.
I really regret not hearing about this game earlier on when the Kickstarter campaign was still running. The cartoon itself is a real masterpiece. Selection of characters is really on point with their abilities, talents and also side jokes. I kind of wish that the game had the same art style as the show, but I can see the point of making it in newer graphics more applicable to the game. I was unfortunate enough to encounter an invincible enemy across the way, but luckily there is the time travel feature so it wasn't a major problem. The enemies themselves could have more self-awareness to make them more challenging to beat. To sum up, I wish that the game succeeds to finish and maybe bring some more attention to the show itself which it totally deserves.
Really 'neat' game. Great inspiration with interesting results. Unfortunately I wasn't able to create the real Rube Goldberg machine because no matter how heavy object hit the beam of the lever it didn't move a bit. Just like it was fixed to the object below. Nevertheless I went for simple domino style solution but still had a lot of fun. I guess I'll wait for the next update hopefully bringing Challenges to the game and try again with many more ways.
Since it's still in development there is no place to complain about unfinished things. The game looks really good even in this phase, the selection of music is accurate and difficulty is bearable until you turn it all the way to Impossible. I'm looking forward to future releases.
The game is a real graphical masterpiece. It has everything what steampunk game needs - steam, machines and explosions. I wonder what awaits around the corner of next levels and what complicated puzzles there are on the way. It took me a while to realise that I had to use more power to get the balls up the ramp, maybe there was a clue I missed. Definitely going to revisit it as soon as possible to discover more and more of what appears to be a great adventure down the mines.
I haven't had so much fun since the time I played Factorio. I'm sure that it was the inspiration for the game. Very addicting and I have a feeling that it's clearer to see the actual bulidings and stuff by use of simple sprites. Sorry If the video is too long but I wanted to show as much as I could.
Very climatic cyberpunk elements combined with chinese music make a perfect looking game. Many different ways to finish the stage and diversity of enemies make you think twice before making your move. The placement of strike points requires some precision in tracing moves but nothing too hard.
Looks really colorful. It's good for the early stage and still needs some work but I have high hopes it will only get better. From major suggestions I would like to see some kind of self-defense for unactive character so he/she doesn't die like that knight in the video. Not to mention creepy corpse of knight following me... Maybe something like use of shield for knight and bubble shield for witch? A good idea is also to add some animations to the monsters too so you can easier see when they attack.
Certainly harder than matching three or four blocks with the same color. The text on meter is barely visible and I noticed it after recording the video. I don't know if it activated automatically or I just pressed it 'by mistake'.
A very cute and funny game. I wonder if there could be more challenging tasks, something like you have to wash the utensils after few 'punches' or more crowded rooms. Unfortunately, you can kind of cheat the game because when you finish gathering ingredients and serve, multiple click while serving can fill all the plates. It's not a big issue since you can click more carefully but I think it shouldn't work like that.
This is a very good concept. I would risk saying that it's even hearder than real chess because of it's mechanics. Here you have to not only place your pieces in right place to make next move but also manage their health and use right ones to make move. Pawn stronger than the Queen? Who would have tought! Also the relationships that give another perks along the way are a very cool idea. I wonder if there is actual limit of additional perks that one character can have. The moving system reminds me of game called Into the Breach, but only with single move per turn. I can't wait to see what this game is going to look like when it's finished. For now it's a very promising title.
I'm not really into top down RPGs but this one drew my attention by its many mechanics of moving around and refined, as for simple game, graphics. I hope there are some puzzles connected to certain type of swords you get along the way. The game looks pretty promising and I would definitely play more and of course try it in cooperation mode.
This game would definitely get better with some of ramps being usable. I was also thinking about some game modes like limited time or disappearing routes just to add some pace. The most time consuming idea is to add cooperation mode to compete with friends. But those are only suggestions, I just want to say that this game has some power to develop into something bigger.